I'm trying out playing a half-orc for the first time. I'd like some insight into how you would play a hlaf orc with a 6 intelligence, 8 wisdom, and 4 charisma. If it matters his strength is 18, Dex is 18, and Constitution is 16.
I'm going for an alignment of CN.
Stats were gotten by using a 28 point buy, except my DM house rules that you can lower attributes on a 1 to 1 basis. Character is level 10.
Starting atts:
Str - 16 (10 points, increased to 18 by half-orc race)
Dex - 16 (10 points, increased to 18 by att point at levels 4&8)
Con - 16 (10 points)
Int - 8 (0 points, modified to 6 by half-orc race)
Wis - 8 (0 points)
Cha - 8 (0 points, reduced to 6 to get two more points and then reduced to 4 by half-orc race).
I described him as horribly disfigured by fire and sword in the attack on his home that killed his mother to help justify such a low charisma. I'm trying to decide just how to play him. I like the idea that he lashes out physically when he gets frustrated and is easily tricked or influenced by others. Very trusting.
I guess my main question is how impressionable would you consider this PC to be with such atts? Do you see his lack of charisma as what makes him more of a follower type or his wisdom, or do they compound one another?
I'm trying out playing a half-orc for the first time. I'd like some insight into how you would play a hlaf orc with a 6 intelligence, 8 wisdom, and 4 charisma. If it matters his strength is 18, Dex is 18, and Constitution is 16.
Lack of Intelligence and Wisdom make him unintelligent for the most part, but he's smart enough to know that others could likely help him make better use of his skills. Unfortunately, with low wisdom, he's too trusting and can be taken advantage of.
Sounds like my old PC, Bear, all 18's and 6's!
http://www.enworld.org/forum/general-rpg-discussion/249719-heroic-death.html
OTOH, instead of being a gentle giant and somewhat heroic, he could just as easily become a thug.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.