Sporemine
First Post
Here's the first boss for my new campagain. Also, a murder of crows, just because.
Rhaspt the Puppet (Phase 1)
Level 1 Solo Artillery
Medium Shadow Humanoid
XP 500
Initiative +1
Senses Perception +6, Darkvision
Aura of the Master aura 1; Any creature that starts it's turn in the aura takes a -2 to will defense
HP 116; Bloodied 58
AC 13; Fortitude 13, Reflex 14, Will 13
Resist 5 Necrotic; Vulnerable 5 Radiant
Saving Throws +5
Speed 6, Fly 6
Action Points 2
Onyx Dagger (Standard; at-will)
+8 Vs. AC; 1d10+3 necrotic damage.
Shadow Bolt (Standard; at-will)
+6 Vs. Will;1d10+3 Necrotic damage.
Touch of Onyx Doom (recharge 

)
+6 Vs. Will; The target is slowed (save ends).
First failed save: The target is immobilized (save ends).
Second failed save: The target is petrified, turning into an onyx statue (no save).
Call of the Void (Standard; encounter)
+6 Vs. Will; 2d10+3 necrotic damage ongoing 5 necrotic damage (save ends) and Rhaspt can slide the target 5 squares
Alignment Chaotic Evil
Languages Common, Undercommon
Skills Acrobatics +8, Arcana +8, Bluff +6, Diplomacy +6, Heal +6, Stealth +8
Str 13 (+1)Dex 16 (+3)Wis 13 (+1)Con 13 (+1)Int 16 (+3)Cha 13 (+1)
Equipment Robes
Rhaspt the Puppet (Phase 1) Lore
A character knows the following information with a successful Arcana check.
DC 15: Rhaspt the puppet is a cultist that has been empowered by a powerful force of shadow, trading his soul for incredible power.
DC 20: Rhaspt has been given the power to expose living creatures to the powers of the void. This ends with either a withered shell or an onyx statue.
DC 25: Rhaspt's master acts as a sheild to most dark energies, while light sears his unholy flesh.
Murder Of Crows
Level 4 Skirmisher
Large Natural Beast (Swarm)
XP 175
Initiative +6
Senses Perception +4
Swarm Attack aura 1; The Murder of Crows makes a basic attack as a free action against each enemy that begins it's turn in the aura.
HP 55; Bloodied 27
AC 18; Fortitude 16, Reflex 16, Will 16
Immune Fear; Resist Half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 2, Fly 8
Swarm of Beaks (Standard; at-will)
+9 Vs. AC; 1d10+4 damage.
Eye Peck (Standard; at-will)
+9 Vs. Fortitude; 1d6+4 damage and the target is blinded.
Alignment Unaligned
Languages None
Skills Acrobatics +9, Stealth +9
Str 15 (+4)Dex 15 (+4)Wis 15 (+4)Con 15 (+4)Int 15 (+4)Cha 15 (+4)Equipment None
Rhaspt the Puppet (Phase 1)
Level 1 Solo Artillery
Medium Shadow Humanoid
XP 500
Initiative +1
Senses Perception +6, Darkvision
Aura of the Master aura 1; Any creature that starts it's turn in the aura takes a -2 to will defense
HP 116; Bloodied 58
AC 13; Fortitude 13, Reflex 14, Will 13
Resist 5 Necrotic; Vulnerable 5 Radiant
Saving Throws +5
Speed 6, Fly 6
Action Points 2

+8 Vs. AC; 1d10+3 necrotic damage.

+6 Vs. Will;1d10+3 Necrotic damage.




+6 Vs. Will; The target is slowed (save ends).
First failed save: The target is immobilized (save ends).
Second failed save: The target is petrified, turning into an onyx statue (no save).

+6 Vs. Will; 2d10+3 necrotic damage ongoing 5 necrotic damage (save ends) and Rhaspt can slide the target 5 squares
Alignment Chaotic Evil
Languages Common, Undercommon
Skills Acrobatics +8, Arcana +8, Bluff +6, Diplomacy +6, Heal +6, Stealth +8
Str 13 (+1)Dex 16 (+3)Wis 13 (+1)Con 13 (+1)Int 16 (+3)Cha 13 (+1)
Equipment Robes
Rhaspt the Puppet (Phase 1) Lore
A character knows the following information with a successful Arcana check.
DC 15: Rhaspt the puppet is a cultist that has been empowered by a powerful force of shadow, trading his soul for incredible power.
DC 20: Rhaspt has been given the power to expose living creatures to the powers of the void. This ends with either a withered shell or an onyx statue.
DC 25: Rhaspt's master acts as a sheild to most dark energies, while light sears his unholy flesh.
Murder Of Crows
Level 4 Skirmisher
Large Natural Beast (Swarm)
XP 175
Initiative +6
Senses Perception +4
Swarm Attack aura 1; The Murder of Crows makes a basic attack as a free action against each enemy that begins it's turn in the aura.
HP 55; Bloodied 27
AC 18; Fortitude 16, Reflex 16, Will 16
Immune Fear; Resist Half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 2, Fly 8

+9 Vs. AC; 1d10+4 damage.

+9 Vs. Fortitude; 1d6+4 damage and the target is blinded.
Alignment Unaligned
Languages None
Skills Acrobatics +9, Stealth +9
Str 15 (+4)Dex 15 (+4)Wis 15 (+4)Con 15 (+4)Int 15 (+4)Cha 15 (+4)Equipment None
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