Favorite adventures?


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Being new to the 3.5 world (PF is my first real foray into the rules), I've only just started running Into the Haunted Forest for my group (my kids and a few neighborhood friends), but they're loving it.

Next we're planning D0-1.5, and then maybe I can find some hook to get them to Varisia for Runelords.

I'm running Crown of the Kobold King as a PbP and let me warn you - it is an absolute meat grinder at times. I really think that Crypt of the Everflame would be a better module for younger players than Crown.
 


Well, this is going to be fairly long... I'm a fan of Paizo's adventure modules and were I to create any sort of top list of best adventures of all time, they'd be all over it.

Rise of the Runelords #1-3: Burn Offerings, The Skinsaw Murders and The Hook Mountain Massacre, as well as the standalone modules Carnival of Tears and Hangman's Noose do different kinds of horror very well - you get the comedy horror of Gremlins, a slasher movie, a haunted house, splatter, the evil carnival... Burn Offerings and The Hook Mountain Massacre also feature my favourite renditions of D&D goblins and ogres, respectively. Actually, you can probably lump in the Heart of Darkness -inspired River into Darkness here as well.

Curse of the Crimson Throne #1: Edge of Anarchy is all around a pretty good urban module with a number of interesting NPCs and villains. I am also a fan of how it (and the entire campaign) uses the Harrow deck.

Seven Days to the Grave, the second part of the series, lays to rest that old hat about epidemics not being a threat in a world with clerics who can cast cure disease. They ran the numbers as they are in the DMG and concluded that it's a bogus claim, and then went on to infect Korvosa with a particularly nasty illness - and it's up to the party to do something about it.

In the Second Darkness Adventure Path, Shadow in the Sky is a pretty good take on the idea of a PC-owned business. The second part, Children of the Void, introduces a number of sci-fi elements into the campaign and does it without diluting the fantasy. Endless Darkness is about infiltrating a thoroughly evil society, and handles it quite well.

Howl of the Carrion King rocks. It has one of the most memorable monsters in a while, and an interesting adventure location and setup. The Jackal's Price is a fun urban adventure, with some intrigue interspersed with kicking butt. The sixth part of the series, The Final Wish, is thus far the best AP finale I've seen from Paizo. It has a cool plot, resurfacing elements from earlier in the path, and a fun way to handle high-level PCs mowing down a hundred CR 1 mooks.
 


Where does Crypt of Everflame stack up? For those that have read it, opinions, thoughts? Wicht, what did you find grindy about Crown?

Crypt of the Everflame is a pretty standard dungeon crawl with undead baddies and your typical lowlevel encounters. The premise is that the PCs are adventuring youth from a village on a 'quest' that is supposed to be good pretend fun but the adventure turns when they arrive at the dungeon and have to save a woman. Jason and company though have taken a nice cliched premise and turned it into a very nice module, which is really what Paizo excels at.

Crown of the King (combined with D0) is not so much grindy as deadly. Several of the encounters are very nasty and the PCs should feel pressured for time as they try to save the kids. There is a very tough Warg on the ground level. The undead smith on first level and one of the trapped rooms in particular are very dangerous. My group has just reached the second level, having managed to bypass the smith but poisons and constant battles are making it feel very dangerous. Its not a bad module but there are several spots where a TPK is very possible without a good amount of luck or skill. And as I said, they understand that if they take too many breaks the kid that remains a prisoner will most likely die. Halfway through the module I announced we were using hero points and action points because otherwise they weren't likely to live to the end.
 

Crown of the King (combined with D0) is not so much grindy as deadly. Several of the encounters are very nasty and the PCs should feel pressured for time as they try to save the kids. There is a very tough Warg on the ground level. The undead smith on first level and one of the trapped rooms in particular are very dangerous. My group has just reached the second level, having managed to bypass the smith but poisons and constant battles are making it feel very dangerous. Its not a bad module but there are several spots where a TPK is very possible without a good amount of luck or skill. And as I said, they understand that if they take too many breaks the kid that remains a prisoner will most likely die. Halfway through the module I announced we were using hero points and action points because otherwise they weren't likely to live to the end.

:eek:

Yep, everflame it is....
 

Funny, Jeff, I am doing the same; using all the Darkmoon Vale modules with Bloodsworn vale and the Crucible of Chaos. We should trade game notes...

We certainly should! ocasek 50 at hotmail

I ran the Last Baron module and had trouble running it, though it was a good read.

See, this is one I plan on working in. In particular where was the trouble you ran into?

Where does Crypt of Everflame stack up? For those that have read it, opinions, thoughts?

I not only read it, I realized it was perfect for my family group. About twice a month I run a game just for my wife and two daughters aged 12 and 16. Ctypt of the Everflame is a good introductory module that showcases some of the good changes in the Pathfinder RPG.

While some of the traps and perils are...perilous...they're much more exciting to newer players than older players who have dozens of crawls under their belt. But the overall story, situations and dangers are superb. I ran the first half this past weekend (and used the flip-mat) and they had a blast.

-DM Jeff
 


Awww, now you all have gone and made me blush. Glad folks like "Seven Days." Personally, though, one of my favs thus far has been "Skeletons of Scarwall" in PF #11 - but I'm a huge gothic horror fan. And I know this is kind of cheating, but "The Six-Fold Trial" coming up in PF #26 is also going to be something really, really special.
 

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