Flipguarder
First Post
Really?
Oblivious, meet Sarcastic.
Really?
Really?
But honestly, if you can't be arsed to at least skim the pages of this discussion, you're not treating those of us who typed those pages with a whole lot of respect.
Repeating arguments that have already been discussed isn't going to garner the quality of response you seem to want.
-- N
I don't think it needs to be rewritten.
No matter how many times Nifft screams out specific beats general, he will never be right that Ardent Power is more specific than Precision, because Precision REFERS to Ardent Power.
Just as "you cannot shift while prone" refers to every power in the game that lets you shift. A power which says, "You shift X squares, even if you are prone" is the only way out of that.
Precision: Some class features and powers allow
you to score a critical hit when you roll numbers
other than 20 (only a natural 20 is an automatic hit).
... even the natural 20 that is a critical hit isn't necessarily a hit, read page 276.
Hmmm... is rolling matching numbers on two dice the same as "roll numbers other than 20?" As written, Precision may only apply when rolling a normal attack dice where your roll may or may not be a critical hit, as opposed to the new special case which is an entirely new mechanic for determining if you get a critical hit.
Plus, the "Precision applies" argument pretty much has a very weak argument over the reason that double ones is pointed out as not being a critical hit, since a one would always be a miss and this rule either would otherwise override that (making its mention needed) or, if a hit was first required for it to be a critical, that this is so incredibly unneeded as to be almost shocking in its inclusion.
Here are a couple definitions that I think are tripping some of us up.
... because Precision REFERS to Ardent Power.