I would agree that any character can be roleplayed, regardless of their level of optimization.
I would also agree that there's not much point in applying formal logic to the best way to pretend to be an elf.
OK, after reading some more, I'm firmly in both camps now.The "Stormwind Fallacy" isn't so much of a "thing" here. People aren't going to know what you're talking about, and won't particularly care.
And, yet again, maddman wins the thread.maddman75 said:I would also agree that there's not much point in applying formal logic to the best way to pretend to be an elf.
That is not an unplayable character, just one that is not much fun to play. I will accept that there are characters that may not be much fun or very viable in particular scenarios but that is not the same as unplayable.[threadjack]
Certainly, the deaf/mute, judged unfairly, feral upbringing Ars Magica companion I was presented with would seem to fall towards that category.
The character couldn't communicate normally, everyone always assumed the worst in his behaviour, and he didn't understand interpersonal interaction.
Shockingly enough the character saw few opportunities for play.
[/threadjack]
...is it just an example of someone from one board thinking that what happens on that board is universal (and interesting) to all gaming boards? I'm confused.
Possibly. I do believe this is a crosspost.Is this some kind of crazy cross-board drama? Or is it just an example of someone from one board thinking that what happens on that board is universal (and interesting) to all gaming boards? I'm confused.
Boredom? An attempt to figure out if this is relevant to anything in any of my games? It took an effort, after cutting through the jargon. Heck; without Cadfan's cliff's notes version, I'd still be lost. I think there's an essential ingredient of communication that you're skipping - describing what this is, and why it's important, before delving into the formal logic.Yes, I felt it may be interesting to others. If it is not interesting to you, why post?
-vk
Shockingly enough the character saw few opportunities for play.