Slither--Hiss! (Illusion/Evocation)
Level: 2
Components: V,S,M
Range: 30’
CT: 1 round
Duration: 24 hours
ST: Negates
Area of Effect: 10’ diameter sphere
Explanation/Description: Demon drakes use this spell to guard their caverns from intruders. The spell is closely related to magic mouth but with a twist. The material component of this spell is a lizard skin or snake skin. The spell is able to discern between different creatures as does the magic mouth spell, and can be programmed to activate against a specific type of intruder.
When the spell is activated by an intruding creature, a rustling, slithering sound is heard, seeming to come from farther inside the cave or in the direction the intruder is traveling. This sound is discernible whether the intruder is noisy or quiet. The sound is obviously that of something large and serpentine. Each intruding creature is allowed a saving throw vs. spells; those that fail to save become uneasy and catch glimpses of something huge and foreboding in most every shadow and crevice. These victims each fall prey to a spook spell 1-4 rounds later, if they remain within the spell’s area of effect.
Pretty--Boom! (Illusion/Evocation/Alteration)
Level: 3
Components: V,S,M
Range: 0
CT: 1 round
Duration: 24 hours
ST: l/2
Area of Effect: 10’ sphere
Explanation/Description: The material component for this spell is a gem of at least 1 gp value. When cast, the gem takes on the appearance of a gem of 10-100 times its real value. This enchantment lasts exactly 24 hours. At the end of this time, the gem explodes with great force, doing 3-12 hp damage to anyone within 5’. Those within 10’ are allowed a saving throw vs. wands; if successful, they take half damage. The explosion is based upon force, not fire. The burst produces shrapnel-like shards capable of turning a backpack, bag, or pouch into shreds while still doing damage to the bearer of the item. If the gem explodes in a bag of holding or portable hole, the item is destroyed, but the bearer of the bag or hole takes no damage.
The caster of the spell may dispel this spell before it explodes simply by speaking a command word within 10’ of the gem. Only the caster can so deactivate the pretty—-boom! gem, even if another spellcaster knows the command word. Dispel magic works normally against this spell.
Alternately, the demon drake may choose not to have the gem explode. Instead, the gem might evaporate into a stinking cloud, as per the wizard spell, or might explode with a great noise but doing only 1 hp damage and creating a 20’-diameter cloud of sulfurous smoke lasting one turn.