Converting True Dragons

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Shade

Monster Junkie
That sounds reasonable...it's about as deadly as hold person. Hold person allows a save every round, while this only requires someone to touch it (assuming they can tell it's the creature). That seems a reasonable tradeoff. Let's make the duration the same as hold person, then. (1 round/level).
 

freyar

Extradimensional Explorer
The problem with the short duration is that you can't use it for jokes very well. What if the target has to be willing, including through a charm effect?
 

Shade

Monster Junkie
It seems more like a detrimental effect, though.

How about we compromise to minutes/level, but keep it unwilling?
 



freyar

Extradimensional Explorer
So then:

Pretty --- Oops!
Transmutation
Level: Sorc/Wiz 3
Components: V,S,M
Casting Time: 1 full round action
Range: Touch
Target: Creature or object (Tiny or smaller) touched
Duration: 1 min/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell transforms a Tiny or smaller creature or object into a form of the caster's choice (if the spell is cast upon a creature, the creature receives a Fortitude save to negate the spell). Creatures that fail their saving throw are paralyzed for the duration of the spell. All magical (Su or Sp) special abilities and special qualities of the creature or object transformed are negated during the duration of the spell.

If at any point while the spell is active, the target of the spell is touched, the spell immediately ends, transforming the target back to its true form, reinstating its magical special abilties and special qualities, and ending the paralysis if the target is a creature.

True seeing reveals the true form of the target.

Material Component: A piece of wool or bird down.
 

freyar

Extradimensional Explorer
Here are the other two new spells. Fortunately, I think Pretty --- Hiss! might only really be 1st level if we write it correctly. We'll have to see about the last one; we should keep it down to 3rd level, since they only get to CL 5. Ideally, it'd be nice to have a 2nd level unique spell, but I'm not sure that will work.

Slither--Hiss! (Illusion/Evocation)
Level: 2
Components: V,S,M
Range: 30’
CT: 1 round
Duration: 24 hours
ST: Negates
Area of Effect: 10’ diameter sphere
Explanation/Description: Demon drakes use this spell to guard their caverns from intruders. The spell is closely related to magic mouth but with a twist. The material component of this spell is a lizard skin or snake skin. The spell is able to discern between different creatures as does the magic mouth spell, and can be programmed to activate against a specific type of intruder.

When the spell is activated by an intruding creature, a rustling, slithering sound is heard, seeming to come from farther inside the cave or in the direction the intruder is traveling. This sound is discernible whether the intruder is noisy or quiet. The sound is obviously that of something large and serpentine. Each intruding creature is allowed a saving throw vs. spells; those that fail to save become uneasy and catch glimpses of something huge and foreboding in most every shadow and crevice. These victims each fall prey to a spook spell 1-4 rounds later, if they remain within the spell’s area of effect.

Pretty--Boom! (Illusion/Evocation/Alteration)
Level: 3
Components: V,S,M
Range: 0
CT: 1 round
Duration: 24 hours
ST: l/2
Area of Effect: 10’ sphere
Explanation/Description: The material component for this spell is a gem of at least 1 gp value. When cast, the gem takes on the appearance of a gem of 10-100 times its real value. This enchantment lasts exactly 24 hours. At the end of this time, the gem explodes with great force, doing 3-12 hp damage to anyone within 5’. Those within 10’ are allowed a saving throw vs. wands; if successful, they take half damage. The explosion is based upon force, not fire. The burst produces shrapnel-like shards capable of turning a backpack, bag, or pouch into shreds while still doing damage to the bearer of the item. If the gem explodes in a bag of holding or portable hole, the item is destroyed, but the bearer of the bag or hole takes no damage.

The caster of the spell may dispel this spell before it explodes simply by speaking a command word within 10’ of the gem. Only the caster can so deactivate the pretty—-boom! gem, even if another spellcaster knows the command word. Dispel magic works normally against this spell.

Alternately, the demon drake may choose not to have the gem explode. Instead, the gem might evaporate into a stinking cloud, as per the wizard spell, or might explode with a great noise but doing only 1 hp damage and creating a 20’-diameter cloud of sulfurous smoke lasting one turn.
 

RavinRay

Explorer
Slither--Hiss! sounds like illusion 2 to me. Should we give targets a Will save or a Listen check to foil it?

Pretty--Boom! is evocation for me, since it can deal real damage. The damage has no energy descriptor (just concussive or piercing damage), but should it have a Force descriptor? Kinda like one of the exploding crystals psionic powers to me. ;)
 

freyar

Extradimensional Explorer
I think you're right about Slither---Hiss!, but it would be nice to keep it to level 1. Illusion [figment, fear]. It's a cross between ghost sounds and magic mouth, so level 1 makes some sense there. Suppose we tone down the fear effect to bane, lasting 1 minute. Would it still be 1st level in that case?

Pretty---Boom! should definitely be evocation [force]. The question is what effect exactly?
 

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