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Spells which were not properly nerved...

Silence.

There needs to be a casterlevel check when you try to attempt to cast a spell. This is one of the single most broken spells out there, because a cleric can just castsilence on himself and kill any wizard.

Or it should not be castable on mobile objects and when cast on a single person it only affects this single person.



Do you know other spells which are not properly nerved?

What about polymorph?

p.s.: you might argue it is only fair that every wizard has to prepare every single spell silenced to vring him down to a more reasonable balance level ;)
 

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Silence.

There needs to be a casterlevel check when you try to attempt to cast a spell. This is one of the single most broken spells out there, because a cleric can just castsilence on himself and kill any wizard.

Or it should not be castable on mobile objects and when cast on a single person it only affects this single person.



Do you know other spells which are not properly nerved?

What about polymorph?

p.s.: you might argue it is only fair that every wizard has to prepare every single spell silenced to vring him down to a more reasonable balance level ;)

Polymorph seems pretty nerfed already. What issue does the new version have (already limited it to humaniod, Elemental, animal, or Magic beast)?
 

Silence.

There needs to be a casterlevel check when you try to attempt to cast a spell. This is one of the single most broken spells out there, because a cleric can just castsilence on himself and kill any wizard.
Alternately, the intelligence based wizard could intelligently prepare some silent spells to get himself out of the situation?
 


Alternately, the intelligence based wizard could intelligently prepare some silent spells to get himself out of the situation?
not at that low level.

DSilence at level 3-6 is a movable antimagic field if used properly, no chance to avoid it for the mage, at level 3, whe he can encounter such a spell, he not even has silenced invisibility to get out...
 


Silence.

There needs to be a casterlevel check when you try to attempt to cast a spell. This is one of the single most broken spells out there, because a cleric can just castsilence on himself and kill any wizard.

Or it should not be castable on mobile objects and when cast on a single person it only affects this single person.

I agree with you here in terms of silence being too good (I have had a player playing a high level wizard in one of my games use limited wish to cast this on more than one occasion).

I think the solution is a simple one in terms of the mechanics needed and you have hit upon it perfectly. There are several meta-magic feats affected here: eschew materials, silent spell and still spell.

You can cast spells eschewing material components (less than 1gp), cast spells non-verbally or cast spells without somatic movement as a caster level check (DC 15 + spell level). The Eschew Materials feat is left as is, while Silent Spell and Still Spell give you a bonus (+4?) to the caster level check. [Bard's cannot try to silently cast their spells]. If more than one metamagic casting is attempted then the DC goes up by 5 (for two metamagic castings) or 10 (for all three metamagic castings).

I think this would be the best solution as Silence is a good spell with lots of suitable applications as is. It is just that the sting vs, spellcasters needs to be taken out of it.

Best Regards
Herremann the Wise
 

Why cant the caster move out of the silenced area, and then cast a spell. Another point is that if your caster is in melee range you have another problem all together.
 

Why cant the caster move out of the silenced area, and then cast a spell. Another point is that if your caster is in melee range you have another problem all together.
It covers a big area (20ft. radius) and a long range. The caster may not be able to define the boundaries of the silence either. In an enclosed space (building or dungeon) silence can be truly deadly to a wizard unless they took the silent spell ability. If they get grappled by even an average creature with a silence spell on them, they are as good as dead unless they receive help. The level of threat seems to change too much here (from insignificant in an open setting) to absolutely deadly. I think the caster level check thing is an interesting compromise.

Best Regards
Herremann the Wise.
 

Planeshift seemed like it could still be used as deadly attack.

Blasphemy/Holyword/etc still work the same, including the brutal power when combined with caster level boosts.

Harm looked pretty much the same too.
 

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