D&D 4E 4E Class Survivor - Round 6

Which 4E class do you want to vote off the list?

  • Avenger

    Votes: 4 2.6%
  • Barbarian

    Votes: 4 2.6%
  • Druid

    Votes: 2 1.3%
  • Fighter

    Votes: 1 0.7%
  • Invoker

    Votes: 22 14.6%
  • Paladin

    Votes: 10 6.6%
  • Ranger

    Votes: 12 7.9%
  • Rogue

    Votes: 4 2.6%
  • Sorcerer

    Votes: 5 3.3%
  • Swordmage

    Votes: 20 13.2%
  • Warden

    Votes: 27 17.9%
  • Warlock

    Votes: 35 23.2%
  • Wizard

    Votes: 5 3.3%

  • Poll closed .
I wish I could vote to defend the warden!

I really like the guy. I know he's going to get kicked out, but, well, its a richly thematic class that's mechanically sound. The only failure I think it demonstrates is one of communication- I don't think the warden writeup really gets the idea across. I think an iconic character or a piece of short fiction would really help.

Seriously, while I know its too late to save the warden, those who voted against it should open up the character builder and throw together a goliath earthstrength warden with stone themed powers, or an elven wildblood warden with an animalistic theme. It really works.
I have to confess, the lack of this is what fuels my vote. I just don't get the Warden, partly because there isn't an iconic character associated with it. Similarly, I don't get the Invoker (who I will likely vote for next round), and I think Gandalf is a poor character on which to draw an analogy. Despite being the inspiration of Wizards (and apparently Invokers?) everywhere, he truly escapes definition by D&D classes. I keep trying to draw mental connections for these two classes, but I keep falling short. Swordmages and Warlocks will be next, for similar reasons, although I think I "get" them just a tad better.
 

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I have to confess, the lack of this is what fuels my vote. I just don't get the Warden, partly because there isn't an iconic character associated with it.

Oddly enough my first reading of the Warden class gave me a strong impression of Beorn from the hobbit and nothing has changed since.
 

The last of the leaders, the cleric, drops this round in a close battle. The message seems to be that WotC should have dropped all the classes that were leaders from 4E.

With no basis or wildly diverging basis for peoples choices... there really is no message that can be gleaned.

Maybe for instance the leader classes arent living up to there potentials and could use some fixing...
maybe... Warlords need henchmen and minions to be what they are and clerics are too bland not evoking there particular deities..
 

With no basis or wildly diverging basis for peoples choices... there really is no message that can be gleaned.

Maybe for instance the leader classes arent living up to there potentials and could use some fixing...
maybe... Warlords need henchmen and minions to be what they are and clerics are too bland not evoking there particular deities..
Heh... As someone who proudly plays an Inspiring Warlord, I have to admit having a "Henchman" similar to the Beastmaster Ranger build would be freaking sweet. :)
 

Still the invoker, it still sucks, but since it will be gone soon, I hope, I have to think ahead.

1. Invoke (die, die, die)
2. Warden (you make about as much sense as the Invoker)
3. Warlock (let's end this war- prefix thing once and for all, also you're a striker that doesn't strike, what's up with that?)

edit: also 4. Avenger (oh look, I'm an assassin but I do it in the name of god so it's all ok, no)
 

Invokers are too cool for me not to speak out in defense of
Want to play Gandalf? Or an ancient celtic ice and fire war witch? Or a blood and flood biblical miracle worker bringing down the wrath? the invoker is your go getter (the agnostic charlatan wizard is modern and comparitively pretend... these guys some think were real) These guys are the real "wizard" wisdom is the root of that name for a reason... doing petty little cantrips hell no.. true magic is too important for that. The language of creation is yours and with it you remake the world and the battle field as you want it to be.
 


Invokers are too cool for me not to speak out in defense of
Want to play Gandalf? Or an ancient celtic ice and fire war witch? Or a blood and flood biblical miracle worker bringing down the wrath? the invoker is your go getter (the agnostic charlatan wizard is modern and comparitively pretend... these guys some think were real) These guys are the real "wizard" wisdom is the root of that name for a reason... doing petty little cantrips hell no.. true magic is too important for that. The language of creation is yours and with it you remake the world and the battle field as you want it to be.

It's too bad that the Invoker I played was nothing like that at all mechancially. He didn't control. He barely contributed. Almost all of my attacks that weren't at-will I couldn't use until late in the second fight because they affected my allies, who were all bunched up with the monsters, and we were taking enough of a beating without me slamming them as well. He was easily the worst character I've played in an RPG, and that includes my 3.5 Bard that was my first character ever that I made with no clue what I was doing under a DM who ruled that Inspire Courage was a standard action to maintain. To be fair, he was a pregen with a spare freaking stat point in point buy, but the Swordmage I also played was similarily built by a two year old, except the S'mage was liquid awesome even with 'good god I would never take most of these powers who built this thing'.

So yeah, I kind of get what the idea is, but since it was so godsforsakenly far from that idea, which is a lame idea to me anyway... Blech. Kill it. With fire. And ice. And everything else. Knock it unconscious and drown it. (Sadly the DM ruled that, since I was adjacent to some rocks when I went unconscious playing the Invoker, that I'd landed against them due to the favour of my god, so I didn't get to drown that one.)

Bland flavor + class that doesn't seem to actually fit what bland flavor it has == Yuck, go away.
 



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