Darksun Teasers


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Getting it out of the way: Firefox 3.5/Windows 7, grey text on white background.

Dark Sun has no Dragons. Dragonborn would be a poor fit.

Lizards are the predominant fauna in a desert setting. So Dragonborn don't come from dragons, they come from lizards. Easy fix, good fit.

Hadrian the Builder said:
It's a little ridiculous to get this worked up from a few off-hand comments by the designers.

What I think is going on here, and this is only my personal thought, is that we have many ardent fans of Dark Sun on the boards. Heck, I'm one of them. We also have people who are not fans of 4E, in which case I don't know why they're posting in this thread, since it's about the 4E version. That's neither here nor there though.

With regards to the people who are willing to give Dark Sun 4E a try (and I'm assuming that's everyone in the thread, as per above), I think it's a disservice to chalk the strong reactions up to hysteria. I think that some fans are not angry, but afraid that Dark Sun 4E is not going to be to their liking, for whatever reason, and that is being projected onto everything we're hearing about the setting, minor or not. It's not terribly fair... after all, we know next to nothing about the 4E version, other than it's coming out. Certainly no one has read it, and no one is involved in it that is posting here.

However, I wouldn't say it's unjustified... after all, 2E and 4E are vastly different creatures. There will almost certainly be some give and take... it's not like Eberron, which was developed on the cusp of 4E. Like Mouseferatu, I think that there will be something in the middle, especially regarding mechanics.

For example, they could state a ban all Divine classes and all Leaders to reduce healing (though I've come to realize there are no WotC ninjas that come to bash down your door). What's more likely is to reduce healing surge values, or to re-flavor the Divine classes (except maybe Clerics) and replace the "Word" powers from Leaders. That's just a spitball, five second look at it.

I agree that the reactions need not be so strong though. It could end up being a giant failure... or it could end being the best version of the campaign so far. We just don't know. That's why it's as important to keep an open mind as it is to be critical.

As Aristotle would put it, phronimos, on all sides.
 

Again, this is why I think 4e and Dark Sun are completely at odds with each other. 4e demands you tell him where it goes. Dark Sun says "They aren't in this setting."
Really? I think it's more like, "They are in this setting, but they are MORE METAL! And they have better stats! Also, you can play a bug or a bird or a dinosaur, so a humanoid with horns seems pretty tame!"

-O
 

I'd be a bit surprised if they retconned Tieflings into the setting (though I think they'd be okay as some kind of extremely rare race that just isn't encountered much, if they're going to go that route).

I'd be surprised if they didn't retcon them in. We'll also see shifters, deva and goliath too. The idea seems to be that if it is exists in 4e, there needs to be a place for it in every setting, even if it wasn't there in a previous incarnation, such as with Eberron. The key is making them seem as if they'd always been there, even when older fans of the setting know they hadn't. I'm cautiously optimistic.
 

If somebody ask me I'll say that Wotc can put gnomes, dragonborn/dray, tieflings (fit darksun mood) in it, just changing the fluff.

No gods and we're fine.
 

It's regarding his commentary of offhand inserting the Elemental Chaos and Primordials into the setting.

For reference, here is the paragraph you are referring to:

I talked it over with the other designers, and we decided to let silt stand as it was described back in the 1991 boxed set. But that certainly demands at least some sort of explanation. If the Sea of Silt couldn't occur naturally but is there anyway, then clearly it must be what it is from extra-natural causes. We had another notion rattling around that Athas is a world more heavily influenced or sculpted by elemental powers than the typical fantasy world... so maybe the silt is a kind of terrain that you might be able to find in the Elemental Chaos. It's a mix of air, earth, and water that exists as something of an intrusion of elemental properties into the natural world of Athas. Something long ago *transformed* the sea into dust. The water didn't just evaporate or drain off (at least, not completely); it was changed into something else. If Athas is a world where the gods are absent, was this the work of a Primordial? Does that Primordial remain in Athas, maintaining the Sea in its current state? Or is it the effect of a colossal spell that was cast during the Cleansing Wars, much as the sun was darkened by Rajaat's creation of his Champions? Here's a spot where cleaning up an "inconsistency" pushes you into fantastic world-building and creative answers to a question. My fellow designers and I came up with an answer we liked; in about 11 months you can see for yourself which way we decided to go.

You asked "Why" he would insert Primordials and the Elemental Chaos when such is not necessary. But, that's not what he said. He speculated as to whether ONE primordial created the world originally, and what happened to that Primordial if that's what happened, and could he use a Primordial to explain the silt sea which DOES NOT MAKE SENSE in the original 2e explanation without some sort of magical explanation added.

The original 2e version never explains who created the world, what exactly happened long ago to make it this way, or why the silt sea stays as it is despite the fact that it defies the laws of physics. Yet, the original set does offer up spirits of various elements, that are worshiped, and which do grant magical divine spells. Who are those "spirits" and why are they just elemental spirits and why are they able to grant spells when normally "spirits" cannot grant divine spells?

So the "why" is in the text he wrote. The 2e version leaves questions open, and he is considering answering those questions with 4e elements that naturally answer the questions. That's a GOOD thing, not a bad thing.

If you look for a train wreck, you will find it. Because if you look at things in a negative light, you can succeed at shoehorning them into a negative. That's true of any remake of any kind. But, if you look for positives, you will find those as well.

Me, I am going to wait and see. So far, I am fine with the potential changes mentioned (and again, he's just speculating about things he should in fact speculate about).
 

OK, then help me understand.

I was not ever a DS expert, but was there anything written that would rule out there being Primordials buried deep within Athas or hidden from what was known about Athas?

Why would having primordials connected to Athas be a bad thing?

Not only was there nothing ruling it out, but it actually makes a lot of sense. SOMETHING created the world, SOMETHING gave the elemental spirits much more power to connect with humanoids.
 


The key is making them seem as if they'd always been there, even when older fans of the setting know they hadn't. I'm cautiously optimistic.
Well, as someone else pointed out, the setting is only barely explored, at least officially. (There are enterprising souls on the WotC boards busily mapping out the rest of Athas, but it's a product of their ingenuity, not of TSR/WotC.)

We have a lot of detail on the western tablelands - that is, the region west of the Sea of Silt, between it and the Ringing Mountains.

We have some detail right outside of that, including the Forest and the Dragon's Crown Mountains.

We also know a little about the Sea of Silt itself, including the city of Ur Draxa.

In the latter-era Dark Sun materials, we also have details on stuff to the north - the Jagged Cliffs region and the Last Sea.

Finally, to the West of all of this is apparently the Kreen Empire on the Crimson Savannah. Given the Kreen propensity to eat their conquered foes, it's probably not peopled by anything else.

However, nothing beyond this has been officially detailed. We know there's stuff on the other side of the Sea of Silt, and possibly more Sorcerer-Kings, but we have no (official) idea what. We don't have any idea what's to the South, by and large, either. (IIRC, there's something about a black plain, but I don't remember if that's a canonical source or not.)

Athas is a big place - an entire planet, even - and saying there could be no other races anywhere else is a bit of a stretch. :)

-O
 

I just want to know if we are going to get Halflings coming back in a comet. :D

The problem with Dark Sun is people like just a small part of it and want to disregard the rest and treat just what they like at sacred text. I love Dark Sun and have most of the books. I've been rereading all the novels as well. There is a lot of crap in this setting. I'm more worried about Wizards keeping the silly stuff then I am on how Teiflings will fit into the world.
 

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