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[OOC] Hall of the Dwarven Lord


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Updated, any other errors?

Code:
[B]Name:[/B] Veran Ril
[B]Class:[/B] Druid
[B]Race:[/B] Half-Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 13 +1 (03p.)     [B]Level:[/B] 2        [B]XP:[/B] 1,000
[B]Dex:[/B] 13 +1 (03p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (2d8+02)+1 Favored Class
[B]Con:[/B] 12 +1 (02p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 12 +1 (02p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 15* +1 (03p.)    [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (02p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] n/a%
*Racial bonus of +2

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          =4
[B]Ref:[/B]                       0    +1          =1
[B]Will:[/B]                      3    +1          =4

[B]Weapon                  Attack   Damage     Critical[/B]
MW Club                   +3     1d6+1      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Druidic, Sylvan, Draconic

[B]Abilities:[/B] 
[I]Half-Elf-[/I]
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. 
See Additional Rules.

Adaptability: Skill Focus: Heal

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects
 and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Druid and Monk classes favored.

[I]Druid[/I]
Animal Companion-
Dinosaur Deinonychus

Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor;
Attack 2 talons (1d6), bite (1d4); 
Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14;
Special Qualities low-light vision, scent.

7th-Level Advancement: Size Medium; AC +2 natural armor;
Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) 
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks pounce. 

Orisons

Nature Sense: +2 bonus to Knowledge: Nature checks and survival checks

Wild Empathy:
1d20+class level+charisma modifier to improve attitude of animal
1d20+2+1 currently

Woodland Stride (Ex): Starting at 2nd level,a druid may move through any sort of undergrowth
(such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed
and without taking damage or suffering any other impairment.Thorns, briars, and overgrown areas that
have been magically manipulated to impede motion, however, still affect her.


[B]Feats:[/B]

[B]Skill Points:[/B] 11       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Perception                 1    +1    +5       =7
Survival                   1    +2    +5       =8
Heal                       1    +2    +6       =9
Knowledge(Nature)          1    +1    +5       =7
Spellcraft                 1    +1    +3       =5
Swim                       1    +1    +3       =5
Climb                      1    +1    +3       =5
Craft(Weapon)              1    +1    +3       =5
Fly                        1    +1    +3       =5
Handle Animal              1    +1    +3       =5
Knowledge(Geography)       1    +1    +3       =5


[B]Equipment:               Cost  Weight[/B]
Masterwork Club         300gp   03lb
Masterwork Hide         165gp   25lb
Backpack                 02gp   02lb
Bedroll                  01sp   05lb
Healer's Kit             50gp   01lb
Everburning Torch       110gp   01lb
Darkwood Heavy Shield   257gp   05lb

[B]Total Weight:[/B]42lb      [B]Money:[/B] 15gp 9sp XXcp

                         [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               43   44-86   87-130   260   650

[B]Age:[/B] 34
[B]Height:[/B] 5'01"
[B]Weight:[/B] 109 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Very lightly tanned
Appearance: XXXX

Background: XXXX
 

Feldar Shieldforge

Feldar Shieldforge

[Sblock=Feldar Shieldforge]
Feldar Shieldforge Male Dwarf Cleric 2
LG ECL 2; Medium Humanoid; HD 2d8+2 (17)
HP 19; Init -1; Spd 20'.;
AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18
CMD 12 [10 + 1 BAB + 1 STR]
*+4 vs Bull Rush & Trip while on the ground

BAB +1
CMB +2
Melee MW Warhammer +2 (1d8+1); Dagger +2 (1d4+1)
Ranged +1

Saves
Fort+ 5 [3 Base + 2 Con]
Ref + 0 [0 Base + 0 Dex]
Will + 6 [3 Base + 3 Wis]
* All +2 vs Spells, SLAs, & Poisons

Abilities
Str 12 (+1) [2 Pts]
Dex 10 (+0) [0 Pts]
Con 12 (+1) [0 Pts + 2 Dwarf]
Int 14 (+2) [5 Pts]
Wis 16 (+3) [5 Pts + 2 Dwarf]
Cha 11 (+0) [3 Pts - 2 Dwarf]

Skills Appraise +8 [+1 Rank +2 Int + 2 Dwarf +3 Class], Craft (Weapons) +6 [+1 Rank +2 Int +3 Class +2 MW Tools], Craft (Armor) +8 [+1 Rank +2 Int +3 Class +2 MW Tools], Diplomancy +0, Heal +5 [+3 Wis +2 Kit], Knowledge (Arcana) +6 [1 Rank +2 Int +3 Class], Knowledge (History) +6 [1 Ranks +2 Int +3 Class], Knowledge (Religion) +7 [2 Rank +2 Int +3 Class], Perception +3 [+3 Wis], Sense Motive +7 [+1 Rank +3 Wis +3 Class], Spellcraft +6 [+1 Ranks +2 Int +3 Class]

Feats 1 - Spell Focus (Conjuration)

Languages Common, Dwarven, Celestial, Terran

Class Abilities
Cleric: Channel Energy 1d6 (3x's/Day), Domains, Orisons, Aura

Cleric Spells (Cast 4/3+1 Per Day, Save DC 13 + Spell Level, DC 14 + Spell level Conjuration; Caster Level 2;

Domains
Artifice: Artificers Touch (Sp): Cast Mending at will; Deal damage to Structures and Contstructs with a Melee Touch Attack 1d6+1/2 Cleric Levels; ignores hardness and DR = to Cleric Level; 3+Wis Mod/Day (6/Day); 8th Level: Dancing Weapon 1/day+1/4 CL for 4 Rounds
Spell List: 1 - Animate Rope, 2 - Wood Shape, 3 - Stone Shape, 4 - Minor Creation, 5 - Fabrication, 6 - Major Creation, 7 - Wall of Iron, 8 - Instant Summons, 9 - Prismatic Sphere

Earth: Acid Dart (Sp): Shoot a Spash of Acid with Ranged Touch Attack 1d6+1/2 Cleric Levels; 30'; 3+Wis Mod/Day (6/Day); Acid Resistance (Ex): 10 @ 6th level, 20 @ 12th; Immune to Acid at 20th level
Spell List: 1 - Magic Stone, 2 - Soften Earth & Stone, 3 - Stone Shape, 4 - Stone Spikes, 5 - Wall of Stone, 6 - Stoneskin, 7 - Elemental Body IV (earth only), 8 - Earthquake, 9 - Elemental Swarm (earth only)

Possessions:
Total Gear Value 1,000 gp
Remaining 101gp

Body Slot - Item - GP Value - Source
Shield Heavy Darkwood - 257 - PFCB; AC +2, ACP -0
Armor Breastplate (MW) - 350 - PFCB; AC +6, Max Dex +3, ACP -3
Weapon Warhammer (MW) - 12 - PFCB;
Weapon Dagger - 2 - PFCB
Backpack - 2 - PFCB
Bedroll - 0.1 - PFCB
Beltpouch - 1 - PFCB
Manacles - 15 - PFCB
Tankard - 0.9 - Made up?
Merchant's Scales - 2 - PFCB
Caltrops - 1 - PFCB
Parchmentx10 - 2 - PFCB
Ink - 8 - PFCB
Silk Rope - 10 - PFCB
Cleric Vestments - 5 - PFCB
Travelers Outfit - 1 - PFCB
Artisan's Tools (MW) - 55 - PFCB
Holy Symbol (Silver) - 25 - PFCB
Tanglefoot Bag (x2) - 100 - PFCB
Holy Water (x2) - 50 - PFCB
*PFCB = Pathfinder Core Book
[/sblock]

Let me know what you think WD!
 


How do you want to bring in Feldar as they are about to enter the trapdoor at the tower already?

Just walk up?

[sblock=for WD]If I am already in the area when they arrive, does Feldar know any of what's been going on already? Did he catch up from town to investigate on his own? etc. Thanks![/sblock]
 

How do you want to bring in Feldar as they are about to enter the trapdoor at the tower already?

Just walk up?

[sblock=for WD]If I am already in the area when they arrive, does Feldar know any of what's been going on already? Did he catch up from town to investigate on his own? etc. Thanks![/sblock]

Thought you might been visiting the hall. Can be standing just behind the trap door. Are you ready to play?
 

Yeah I'm ready to play.

What if anything would Feldar know of what has gone down with the hobgoblins etc since he's been visiting the Halls?
 

[sblock=Salthorae]
You woke up at night in the guest quarter from the fighting noise. You went first to the cleric's quarter. Someone/something was attacking from the forge. On the way out, you were separated from the others and got struck below the struck trapdoor together with two simple guards. The last thing you heard was that the lord of the hall had fallen in battle.[/sblock]
 

Into the Woods

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