WotC haven't released any guidelines although I'm sure they have a design doc internally. They would much rather sell you a bunch of new powers than teach you to create them yourself.is there any formula to creating powers in 4e or is it simply guess work?
WotC haven't released any guidelines although I'm sure they have a design doc internally. They would much rather sell you a bunch of new powers than teach you to create them yourself.
I'm sure there are some general guidelines, but no hard rules, although there should be. I haven't put all the powers into formulas but I tend to go with the rule 'If everyone wants it, then it's broken'.
see expertise feats.Well there is another option ... if everyone want's it... everyone should have it...see expertise feats.
By that logic why did they publish monster design guidelines?
There are now what 18 (at least) complete published classes, each with between 120 to 300 powers or a total of something approaching 4 THOUSAND published powers (and if anything this is a conservative estimate). I find it hard to imagine in all those 4000 powers you can't find what you want in terms of mechanics.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.