OSR Why does OSR Design Draw You In?

Nostalgia doesn't draw me to the OSR, because I didn't like D&D back in the day. What is drawing me in is the imaginative ideas and creativity flowing from the modern OSR. Hole in the Oak from Gavin Norman got me excited to run a dungeon crawl for the first time ever. Brad Kerr's Wyvern Song was another. And from there, Shadowdark, Dolmenwood, Mausritter with some Cairn dabbling.
 

log in or register to remove this ad

Nostalgia doesn't draw me to the OSR, because I didn't like D&D back in the day. What is drawing me in is the imaginative ideas and creativity flowing from the modern OSR. Hole in the Oak from Gavin Norman got me excited to run a dungeon crawl for the first time ever. Brad Kerr's Wyvern Song was another. And from there, Shadowdark, Dolmenwood, Mausritter with some Cairn dabbling.

Yeah same, between the formatting & the vibes of stuff like Winter's Daughter it really opened my eyes to what was in the realm of possible for "dungeon crawling."
 


A bit of nostalgia, older design philosophies that I prefer, systems and settings more influenced by the type of fantasy fiction I prefer, things like that. Lack of a huge in depth skill systems in the games I prefer is a bonus. Simplicity, depending on the particular OSR system.

But there are so many different approaches in the OSR world.

And I guess a huge part is the fact that I find almost nothing of interest in D&D post 3e, which was already moving too far in one direction for me.
 

Recent & Upcoming Releases

Remove ads

Top