6 Eagle Down (Judge : Garyh)


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Mri'Thas casts the arcane words that create a set of two magical balls, and hurls them to the dogs again. However, the creatures are close to one of the building's corners, and the projectiles hit the stone wall instead of their target. "Damn those vermin!"

OOC: MM vs Dogs: Miss. Move to R9
 

[sblock=OOC]
I'm going to use the Laughing Man to reduce one of those his by 10.

Can I curse the turrets?

Also, where exactly is this rail? "A rectangle with the pillars at each corner" makes me think it goes from M9 to M11 to K11 to K9 and back to M9, but neither of the locations you gave for the turrets are actually on that!
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[sblock=Turrets]:lol: Yeah, that was a fuzzy description.

The pillar aren't the corner, they are inside the corner. So it's rows J and N, column 7 and 13.

And make that; the second turret is right above Soldier, not Kama'Zer.
[/sblock]
 

The laughing voice whispers in 7 Rabbit's ear again: "That's two..." A moment later, two crossbow bolts slam into him. The pain is surprising, but strangely muted. He bites out a curse in his own language, whirls, and blasts at the turret with eldritch energy, scorching it slightly. Then he backs away into the shadows, circling around the pillars into a corner.

Another pair of stars emerges from the darkness around Rabbit to orbit the right-hand guard. His voice follows it: "Try to target that one first! In fact , if you always target the one with the lights, that will help me a lot!"

[sblock=Actions]
Immediate Interrupt: use the Laughing Man to resist 10 of the first turret attack
Standard: Eldritch Blast at G10 turret (w/+2 Fate of the Void, +1 Prime Shot) (1d20+6+2+1=27, 1d10+5=8) Blast the nearest turret for 8 damage (roll says G10, I meant N10).
Minor: curse the guard at F9
Move: to J13
[/sblock]
 
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[sblock=7 Rabbit]Was that the Laughing Man talking to you? That's pretty cool![/sblock]

DM_Malenkirk on Virtual Battlemat

[sblock=Updated Status and Map]
Pack of hounds : 54/72

South Turret : 30/38

7 Rabbit: 22/40 [10/10]
Kama'Zer: 32/41 [9/9]

Soldier, Kama'Zer and Tsi'Ri are up

See that little 7 token (white letter on black background)? It measn 'Cursed by 7 Rabbit'. The T is for Tsi'Ri. The Greay S means 'Makred by Soldier'.

Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)

Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Pack of Hounds
Perception 18
Harry aura 1; while an enemy grants combat advantage to the pack of hounds, any enemy that starts its turn within the aura is slowed until the end of its turn.
HP 72; Bloodied 36
AC 22; Fortitude 19, Reflex 17, Will 18
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
OA Bite (Standard, at-will)
+13 vs Armor Class; 1d8+5 damage.

Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.

Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.[/sblock]
 
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Ts'iri draws some of the life force out of the pack after she backs away from their bites. She didn't do a great deal of damage to them but it should be enought to keep there attention and the extra energy should protect her from thier next bite. She just had to keep it busy until the wizards could kill them.

"Mri'Thas, stop using that spell! Your thunder spell is much more effective!"

[sblock=ooc]Actions:
Move:Slide from O6 to P7
Minor: n/a
Standard: Vampiric Embrace on pack (N5) with prime shot (+1 hit)


1d20+7=22, 2d8+5=13, 1d6=2

Dog pack takes 8 damage (13 ranged damage/2 = 6 + 2 (curse)) and Ts'iri gains 9 THP.

EDIT: should curse damage be halved too? If so damage is 7.
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 40/40[9 temp], Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
0/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
[sblock=Magic Missles]You have an at-will that deals full damage AND an extra 10 damage to the dogs Mri'Thas. Why are you using the one that deal 1/2 damage? At the d4+3 you'll do if you hit with magic missles, I'll be dead before you kill them. :([/sblock]
 

[sblock=Explanation]
My apology, I'm aware of that much, but for role playing reasons, Mri'Thas will rely on his magic missiles or other more powerful ranged spell with dogs and the like. His previous experience with the grave hound leaved him sort of a trauma with canines. He'll keep attacking from a safe distance, although if the dogs come near him he'll try to blow them away with thunderwave. And then run. and use magic missiles again. Pretty coward I know, but he is afraid of dogs![/sblock]
 

[sblock=Reply:Explanation]If that's the case, I'll go off and attack another target and leave you to take care of the dogs however you like Mri'Thas. Ts'iri's not going to protect you when you clearly aren't trying to help her kill the dogs. She's getting a sudden trauma about getting mauled while someone does the equivalent of poking them with a stick. Bitchy I know, but she's just afraid of being eaten alive while she waits for you kill it with a nerf bat. :p[/sblock]
 

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