Products you'd love to see published (but probably never will)

Mercurius

Legend
Grognardia's interview with Ed Greenwood re-awakened a question I had sometime ago but never put much work into researching: What would the Forgotten Realms look like if it was only written by its creator, Ed Greenwood? In other words, what is Greenwood's canonical Forgotten Realms? This got me thinking about fantastical products that I would like to see, but probably never will. Anything come to mind for you? Here goes:

FORGOTTEN REALMS CLASSIC EDITION - a box set by Ed Greenwood (as rules neutral as possible, although I'd be happy with 4ed). Basically it would be the Forgotten Realms as Greenwood--and only Greenwood--envisioned it. That means the original Moonshae Isles, the de-"Hollywood historicized" versions of Unther and Mulhorand, no Kara-Tur or Maztica, and certainly no Al-Qadim.

While I'm at it, here's another I'd like to see:

THE WORLDS OF DUNGEONS & DRAGONS - a hardcover with chapters giving overviews of every campaign setting ever published by TSR or Wizards of the Coast, with world maps and basic info. This would include Tekumel (maybe), Blackmoor, Greyhawk, Dragonlance, the Forgotten Realms, Planescape, Spelljammer, Birthright, Jakandor, Dark Sun, Eberron, Mystara, and a few others I'm undoubtedly missing. I'd of course love to see non-TSR/WotC settings included, but you've got to draw the line somewhere. The book would also include appendices detailing every product every made for each setting.

(While I'm at it, a Rules Cyclopedia-style compendium for OD&D would be a lot of fun).

What about you?
 

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Return to the Lost City (B4) hardback super-module. Not a strict revision of the original Basic module, but a sequel set 10-20 years after the original setting. Including a detailed map of the underground city, more info on the Old Gods, and the return of Zargon and his priests.

...heck, for that matter: Return to the Palace of the Silver Princess (B3). I got a real buzz out of seeing the cut-down B3 module in the back of Tome of Magic (3e), and I'd love to see it expanded on.

A computer RPG sequel to Planescape: Torment. More than anything.

...failing that, Planescape 4e. Including stats and bios for all the major Torment characters, and the return of the original factions (even if not based in Sigil).

A Practical Guide to Elmore Cover-Girls. Foreword by Shelly Mazzanoble.

A draeden (old Immortals set) for D&D minis. To scale.
 


A rerelease of the 1e adventures, in paper form, brought up to modern day layout and printing standards. Something like they did with the 4e Village of Hommlet only without the changes. :)
 

1) Jakandor 4E, written by a third party, focusing less on the unique rules elements (and Jakandor is one of those settings that would work better for 4e than it would for 2e... it'd simply be martial and/or primal power source vs. Arcane, humans only). Actually, a Savage Worlds Jakandor would be really cool, too. It was one of the coolest settings, though it is obviously quite overlooked as it came very late in 2e's run, had only three products (by design), and was very "non-core" in how it approached things.

2) Shadowrun, simple version. Ie, a version of Shadowrun I could run. Simple rules. Simpler setting (without books that reference events from prior editions and other supplements, so that it becomes a huge task keeping things straight and "core").

3) Fallout RPG. With a rules sytem that fits the computer game. And a whole lot of flavour. Oh yeah.

4) Spellthief, 4e. A book devoted to spellthieves. In 4th edition. With a lot of powers, feats, items, and all that jazz... as well as a bunch of fluff.
 

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