Stereotypes exist for a reason, and I believe that a short term goal for this project should be calculating a party of four (Controller, Defender, Leader, Striker) using commonly selected powers with commonly selected feats fighting their way through four encounters per day. Each encounter should be randomly pulled from an encounter pool of maybe 20 different scenarios.
Run a couple million times we should be able to discern survivability at various keystone levels for what would be considered a typical party.
Run a couple million times we should be able to discern survivability at various keystone levels for what would be considered a typical party.