Anybody have experience with good mapping ideas for representing 3D battlefields? I'm not referring so much to aerial or underwater combats, as those really just need relative heights of the participants added. I was thinking more so of battles where characters are climbing walls or clinging to ceilings - everyone is on a "floor" of some sort, with their own terrain features, but can still see/target one another.
I was wondering if anyone knew of an easy/cool ways to maintain references between the floor, walls, and ceiling?
I was wondering if anyone knew of an easy/cool ways to maintain references between the floor, walls, and ceiling?