I agree, and assume it's an error.Okay, what's the difference between the Campaign Guide and the Campaign Setting? I'm presuming it's the same book, renamed and with different art. That seems odd, but one never knows.
I'm confuzzled.
I agree, and assume it's an error.Okay, what's the difference between the Campaign Guide and the Campaign Setting? I'm presuming it's the same book, renamed and with different art. That seems odd, but one never knows.
I'm confuzzled.
Campaign Guide is just DM information, no player content (for the most part), the Player's Guide handles all player information. This is very good because all of the juicy secrets are only in the CG, thus generally only available to the DM.Okay, what's the difference between the Campaign Guide and the Campaign Setting? I'm presuming it's the same book, renamed and with different art. That seems odd, but one never knows.
I'm confuzzled.
I thought the city being free was one of the Revised changes that everyone hated?
If that is true, queue rabid DS fans complaining.
WotC said they wouldn't have Kalak overthrown? Where did they say that? And I really doubt you've spoken to "most" DS fans.Rabid fans nothing, this is something most DS fans, regardless of their "rabid-ness" disliked.
It's also something WotC expressedly stated would not happen.
...So hey!
Well, that's something of a false dilemma. Going by the original DS material, Kalak's Tyr most emphatically did not work. The treasury was bankrupt, the iron mines were floundering and then closed down. The templarate and nobles were plotting against Kalak himself, and Kalak had all but abandoned rulership in favour of building his ziggurat in preparation for killing all of his citizens. Revolution in Tyr was written into the setting from the get-go.Kalak maybe a tyrant, but his city works and is relatively safe. Elves and mages are convenient scapegoats, and the threat of the monsters of the wastes are NOT some bullcrap "Eurasia/Eastasia boogeyman for the masses", as the wastelands are full of horrors that are real threats.
Hey, given the choice between Kalak and his templars' tyranny, or belgoi eating your family etc...!!
The whole of Dark Sun? Now you're just being silly.So, I hope this "Free Tyr" is *only* due to a an adventure, or possible outcome of only the PC's actions, nothing else. A "Free Tyr" would make a mockery of the whole of Dark SuUn, for pity's ake, ugh.
Agree with this completely. Whatever happens to Tyr, the PCs should be involved. Biggest flaw in Freedom was having the PCs be bystanders to the NPCs. Let the PCs get the Heartwood Spear and stick it to the old kank.If you want a "free starting place" for PCs well that's always bloody been there, there's NEVER been a need for a "Free Tyr".
Why? "Slave villages" (ex-slaves etc), trading forts/towns etc that the sorceror kings grasp is light or non-existant due to the necessities of trade and distance, or homebrewed "Hidden towns", Underdark folk who've escaped by going "morlock", and so forth.
anyway looking forward to 4th ed Dark Sun, but a free city does NOT belong in Athas (or at leats the Tablelands), except by direct action of PCs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.