Dark Sun Gnome
First Post
Dwarf
As a dwarf, you have the following traits -
Ability Score Increase – Your Constitution score increases by 2, and your strength by 1
Age – Dwarves reach adulthood at age 30 and can live to well over 200 years old, the longest lived of the common races of the Tablelands.
Size – dwarves stand between 4 and 5 feet tall, and weigh in the region of 200 pounds. Your size is medium.
Speed – Your base walking speed is 25 feet.
Darkvision – You have Darkvision out to 60 feet. You can see in dim light as if it were bright light, and darkness as if it were dim light. You cannot discern colour in the darkness, but see in shades of grey.
Dwarven Resilience – you have advantage on saving throws against poison, and have resistance against poison damage. You have advantage on constitution saving throws against magic.
Weapon Familiarity – You are proficient with the urgrosh, the signature weapon of the dwarves of the burnt world.
Steadfast – You have advantage on melee attacks made against you that aim to knock you prone or to push you 5 feet away from you. You also have advantage on checks made to stay upright while on solid ground.
Focus – You may grant yourself advantage on an ability check related to your focus once per short rest.
Language – You can speak Dwarven and Common.
As a dwarf, you have the following traits -
Ability Score Increase – Your Constitution score increases by 2, and your strength by 1
Age – Dwarves reach adulthood at age 30 and can live to well over 200 years old, the longest lived of the common races of the Tablelands.
Size – dwarves stand between 4 and 5 feet tall, and weigh in the region of 200 pounds. Your size is medium.
Speed – Your base walking speed is 25 feet.
Darkvision – You have Darkvision out to 60 feet. You can see in dim light as if it were bright light, and darkness as if it were dim light. You cannot discern colour in the darkness, but see in shades of grey.
Dwarven Resilience – you have advantage on saving throws against poison, and have resistance against poison damage. You have advantage on constitution saving throws against magic.
Weapon Familiarity – You are proficient with the urgrosh, the signature weapon of the dwarves of the burnt world.
Steadfast – You have advantage on melee attacks made against you that aim to knock you prone or to push you 5 feet away from you. You also have advantage on checks made to stay upright while on solid ground.
Focus – You may grant yourself advantage on an ability check related to your focus once per short rest.
Language – You can speak Dwarven and Common.
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