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More Dark SUn tidbits by Rich Baker

Whatever it is, Character Builder should prevent/advice/alert DMs about using a "stronger" DS feature for players of another worlds/homebrews.

It wouldn't be bad add some kinda of setting filter to CB, optional, for DMs who want to prevent a FR player using Dragonmarks on his campaign, for example.

Huh?

Isn't this what the campaign settings tab already do?
 

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Isn't this what the campaign settings tab already do?

Really? I should explore it then, thanks :)

To be honest I'm mostly using CB for storing my player's sheets and none of my 3 ongoing campaigns have such restrictions.

My future DS campaign, on the other hand, will restrict to DS stuff only :)
 

I think what Rich is referring to has to be item-related. If there is a system where PCs get bonuses/powers without magic items, that would make them more "powerful" than a core character. That would preserve a DM's ability to port in Core elements to DS without any difficulty (well, with the exception of magic items and the reverse could be problematic).
 

It doesn't have to be item-related, it could be something like saving at the start of your turn or getting an extra death saving throw or not dying until you are at your negative full HP instead of negative bloodied.
 

It doesn't have to be item-related, it could be something like saving at the start of your turn or getting an extra death saving throw or not dying until you are at your negative full HP instead of negative bloodied.

I don't think that being harder to kill makes your characters more powerful, just more surviveable. Additional saving throws kind of steps on the wardens and leaders toes IMO(though thinking about it, giving that to preservers would be a neat idea).
 


Keep in mind the DMG2 already has some rules on replacing magic items with boons, training, and other non-material rewards. Dark Sun may be using that idea to expand on it. It takes away the desire to get away from those bone and stone weapons if you're pretty awesome even without the metal and magic. In Dark Sun, a metal item IS essentially a magic item.
 

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