6 Eagle Down (Judge : Garyh)

[sblock=OOC]Will run Tsi'ri tomorrow eveming if she hasn't posted.[/sblock]

DM_Malenkirk on Virtual Battlemat

[sblock=Udpated Status]
Warforged 1: 32/56 slowed, unconscious (Save ends), prone
Warforged 2: 48 (43) / 56

Mage 1 : 28/42
Mage 2 : 28/42

Dark One : Concealment

*7 Rabbit: 38 /40 [8/10] +2 to hit on next attack
*Kama'Zer: 24/41 [5/9]
*Soldier: 34 /50 [6/13) Dazed (save ends) +2 to defenses
Tsi'Ri: 40/40 [10/10]
*Mrithas: 30/34 [8/9]
*Callen: 32/32 [7/8]

* Acted

L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.

Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally

Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.

Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.

Dark One Emisarry
Perception 19; darkvision
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Dagger (Standard, at-will) Weapon
+10 vs Armor Class; 1d4+5 damage.
The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
[/sblock]
 

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Ts'iri moves around the corner and tries to draw out the lifeforce of the person hiding there but is unable too.

[sblock=OOC]

Move: to V16 [gain concealment]
Minor: curse X14
Standard: Vampiric Embrace at X14

1d20+7=14, 1d6=4, 2d8+5=12

Miss. yet another miss.
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 16, Reflex: 17, Will: 16 - Speed: 6
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
[sblock=OOC]
Will run Tsi'ri tomorrow eveming if she hasn't posted.
I'm confused where I am. I wanted to go to T10 but you said you dropped me 1 square closer. However I'm now in V13. [/sblock]
 

[sblock=OOC]Ah. The far Reaver. I was distracted but Joe's post who also had assumed you had slain the near (cursed) one.
[/sblock]

Tsi'ri moves against the surprise guest that threatens the heroes rear and blasts him but miss.

The wizards maintain their barrage of spells. This time they sends half a dozen small lightning bolt through the crowds, finding Soldier, Kama'Zer and Mrithas.

The Waforged engaging the warlord is clumsier in his assault while the other one finally awakens from his slumber.

The minion corners and hurts Callen.

The Emissary fights back successful with a solid hit against Tsi'ri.

[sblock=OOC]I had started running Tsi'ri but it turns out she acted while I was writing my post. You were at V13 because that's where you ended up after I ran you. I cancelled that.[/sblock]

[sblock=Actions]
Tsi'Ri
Moves: TPL
Minor: Curse Emissary
Standard: Eldritch blast
vs Ref (1d20+6=9, 1d10+5+1d6=19) miss


2 Mages:
Moves: TPL
2 Dancing lightning (3 ligntning attack each)
vs Ref, 1,2; vs Soldier. 3;vs Mrithas 4:7 rabbit (-4), 5:kamazer 6:Callen (-2) (1d20+7=27, 1d6+4=10, 1d20+7=12, 1d6+4=8, 1d20+7=21, 1d6+4=6, 1d20+7=12, 1d6+4=5, 1d20+7=24, 1d6+4=5, 1d20+7=11, 1d6+4=5)

Soldier: 10 hp
Mrithas: 6hp
Kamazer: 5hp
Callen & 7 Rabbit: missed

Minion
Move: TPL
Standard: vs Callen
vs AC (1d20+11=22)
5 damage

Warforged 2
Stanard: vs Kama'Zer
vs AC 20 (1d20+9=14) miss
save vs fire (1d20+2=19)

Warforged 1
save (1d20=16)

Emissary
Move:U14 (gains CA against Tsi'ri, Dark Step power)
Standard:
vs AC (1d20+10+2-2=29) hit
damage (1d4+5+1d6=10)
Minor: Shifts TPL, gains concealment
[/sblock]


[sblock=Status]
Warforged 1: 32/56 prone
Warforged 2: 43 / 56

Mage 1 : 28/42
Mage 2 : 28/42

Dark One : Concealment

7 Rabbit: 38 /40 [8/10] +2 to hit on next attack
Kama'Zer: 19/41 [5/9]
Soldier: 24 /50 [6/13) Dazed (save ends)
Tsi'Ri: 30/40 [10/10]
Mrithas: 24/34 [8/9]
Callen: 27/32 [7/8]

* Acted

L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.

Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally

Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.

Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.

Dark One Emisarry
Perception 19; darkvision
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Dagger (Standard, at-will) Weapon
+10 vs Armor Class; 1d4+5 damage.
The dark one emissary deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
[/sblock]
 
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[sblock=OOC - Phoenix]It was(and is) possible for Kama'zer to push the warforged to Q12 without moving since a push only requires that you move the enemy away from you with the push[/sblock]

[sblock=OOC2]Charge the wizard or move to assist Kama'zer? I can't decide so please help me[/sblock]
 
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Mri'Thas approaches the misterious attacker and with his staff, he hits the ground, lifting the floor blocks with a thunderwave! Much to his surprise the man nimbly avoids his attack, but the distracted warforged is caoght in the middle of the thunderwave, and stumbles backwards in pain.

[sblock=OOC]
Move to U 13
Thuderwave (t13;r15) catching DE and WF. Only hits WF for 8 dmg and moves it to P13
Mri'Thas will activate his shield spell if the dark emisary hits him and he can avoid the hit with the shield.[/sblock]
 



Kama'zer does nothing but focus on hitting the warforged after moving up behind him. Succeeding at that, she also opens a small hole in its defenses for Soldier to take advantage of hopefully.

[sblock=Actions/Stat block]Start= bloodied
Move= to Q13
Standard= Warlords Favor @Warforged #2 AC20 (1d20+8=25, 2d8+4=14) Hit Warforged #2 for 14 damage and Soldier gets +4 to hit him until the end of my next turn.
Minor= n/a
End= bloodied
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Conditions: none
Passive Perception: +13, Passive Insight: +13, Init: +10
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 19/41, Bloodied: 20, Surge Value: 10, Surges left: 5/9
Action Points: 1, Second Wind: not used, Milestones: .5
Powers- Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 
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Callen tries to push away the nasty guy next to him but fails

[sblock=ooc]Actions:
Start: n/a
Standard: thunderwave reaver vs fort [O9:Q11] (1d20+7=17, 1d6+6=10) = miss unless someone has a +1 bonus for me hiding up their sleeve
Move: none
Minor: n/a
End: n/a

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
[sblock=stat block]
Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 17, Fort: 15, Reflex: 17, Will: 17 - Speed: 6
HP: 32/32, Bloodied: 16, Surge Value: 8, Surges left:7/8
Action Points: 0

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
[/sblock][/sblock]
 

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