What I have in mind is that electronic computers handle some things much more efficiently, but are handicapped next to humans in other pursuits. Some people still prefer to do by hand a lot of computation, but I think that even 30 years ago that was a minority among those who might be interested more generally in "hobby games". For every one who delights in the arcana of Aftermath or the drudgery of Drang Nach Osten, I think there are several who look at that and think, "I find the underlying subject interesting, but the complications under which it's buried are labors I'll gladly leave to a machine."
Indeed, it seems to me that the industry's decline is due in no little part to its having been inflated at first by people who saw it as the closest thing to what they really wanted -- what computer games now deliver.
Neither mechanics-heavy RPGs nor computer games deliver what another demographic wants. The "story tellers" and "immersed role-players" are often enough at odds with one another, but both groups seem to me primarily interested in what humans bring to the table. The computer has advantages in catering to "pure game" enthusiasts.
Indeed, it seems to me that the industry's decline is due in no little part to its having been inflated at first by people who saw it as the closest thing to what they really wanted -- what computer games now deliver.
Neither mechanics-heavy RPGs nor computer games deliver what another demographic wants. The "story tellers" and "immersed role-players" are often enough at odds with one another, but both groups seem to me primarily interested in what humans bring to the table. The computer has advantages in catering to "pure game" enthusiasts.