What adventure module defines D&D to you?

Bullgrit

Adventurer
If you were to pick one (1) published D&D adventure that best showcases, defines, or exemplifies Dungeons & Dragons to you, what adventure would that be?

Bullgrit
 

log in or register to remove this ad







Another "not a module guy" vote here. I have never run a published module (as a DM) - BUT, I will try to answer the question in a different way...

I have played a few of them... though there isn't one that sticks out as "defining" for me.

With that said, when I think of D&D two images come to mind always...

"Sabre River"...

ddcm3a.jpg


...first module I ever played, second D&D game I had played.

...and the Rules Cyclopedia...

Rules_Cyclopedia.pdf


So I would call those "iconic" (to me) perhaps, but not defining.


If that makes sense ;)
 

Could someone please spoil Keep on the Borderlands for me? What makes it iconic? I didn't get into D&D until late 2e - Skills & Powers era. My first module was the frikkin' Night Below.
 

Could someone please spoil Keep on the Borderlands for me? What makes it iconic? I didn't get into D&D until late 2e - Skills & Powers era. My first module was the frikkin' Night Below.

1. Gygaxian prose.

2. DM is supposed to fill in the setting.

3. Cool, cool cave map.

4. Settlement, wilderness, & dungeon.

5. Crazy hermit with a puma.

6. Gygaxian prose.

7. Bree-yark!


RC
 

Remove ads

Top