Wonder how well "black friday" turned out this year for Hasbro and other toy companies.
I mean, I spent part of my last day writing about mind flayers! How many people who got laid off can say that?!
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Hey, get the story right. I showed myself the door and have happily left it in the rear-view mirror.
This is why I'll never work for corporate America again. Best wishes to all who've felt the sting of layoffs. I hope you find work soon.
I've had a lot of great times working with this recent crew of folks from R&D that got let go.I can confirm that I was let go yesterday. I plan to stay somewhat active here at ENWorld. (Though I'll need a name change; how about just "Logan_Bonner"?) I'd like to keep working in gaming, so hopefully you'll still see my name from time to time.
The funny thing is, my best work isn't even released yet! Keep an eye out for HS1: The Slaying Stone. Buy a copy; that'll show 'em! (Okay, not really. But I think you'll like the adventure.) I went out working on something cool, too (that I can't tell you about, of course). I mean, I spent part of my last day writing about mind flayers! How many people who got laid off can say that?!
Let's not forget Peter Lee! He's mostly working on minis, board games, and other non-books products. Let's not forget Matt Sernett, who also does great stuff for Magic! Let's not forget Steve Schubert, Peter Schaefer, and Rodney Thompson, who'll be working a little bit harder with one less developer! Let's not forget the editors and managing editors (okay, I ran out of steam in listing names), who'll be dealing with text that's not had quite as much care and attention as it might have had with a bigger staff! Let's not forget the D&D Insider crew who'll be running without Mr. Sims.
I wish all my friends back at WotC the best of luck. They're a capable crew, and it's been a please working in an environment with such creative people for the last 3-1/2 years. I can design games anywhere, but not having all these great people to work with every day will be the hardest part.
I plan to, as long as I can find work. I still love the game and have more I want to get out there. I'd love to find a good way to get my thoughts on gaming out there, and I'll start looking for a venue soon.
Four people from CAPS (the graphic design and production side of making the games) were also let go. I don't feel comfortable divulging their information personally.
I had this horrible thought when I saw you'd posted, Chris, that you'd been "let go" as well. Thank goodness that's not the case!
But that doesn't change how much it sucks that Rob, Stephen, Chris and Logan are going.![]()
-Ah, having incompetent bosses isn't THAT bad.Shemmy said:Working for the government has its own drawbacks as well. For all the pitfalls in the corporate world, I'd have elective surgery before working for a government agency again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.