ValhallaGH
Explorer
One option that I've been considering is to divorce skill points from Int, leaving intelligence useful for skill bonuses, prerequisites, appropriate checks, casting some spells, and getting freebie in-character knowledge because your character is smart enough to think of more things than other folks do.Lately though I've been wrestling with an idea for a more dramatic change.
As for skills per level, I'd renumber each class based upon a) minimum skills needed to do their jobs, b) number of additional skills needed to be a moderately rounded adventurer, c) size of the total skill list. (a) and (c) would be the principal factors in determining the new values, and I haven't figured out what those are yet, but something like Rogues can get 1/3 of the total skills, Wizards can get about 1/2 of the knowledge and magic skills, Fighters can get most of the athletic skills, etc. seems like the guidelines I'd end up following.
The people I game with are generally mature enough to put appropriate stats into their mental scores for the character they're trying to play. Further, the skill bonuses and free knowledge should provide sufficient incentive to keep INT as a useful stat for most characters.
Something I'm seriously considering and thought I'd mention for others to think about.