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Converting monsters from Dragon magazine

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Solitary, CR 8 or 9?, Standard treasure (any more, and they use it to power their trip to Elemental Water).

Advancement: probably - , but we could do treasure consumption for these too. Then we can have them turn into "adults" when shifting to the elemental planes.

Common and Draconic?
 

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For advancement, I think we were going to stick to -, like the greater barghest. The original text says that a 13HD well spirit that accumulates 65000 gp teleports to elemental water "as a full adult." Presumably it's some sort of rite of passage. ;)
 

Solitary, CR 8 or 9?, Standard treasure (any more, and they use it to power their trip to Elemental Water).

There a good deal stronger in a fight than an efreet or noble djinn, but lack the latter's spell-like abilities (except for wish granting) and can't fly, which is a very handy power, so I'm leaning towards Challenge Rating 8, although I have no objection to 9 if you prefer.

Advancement: probably - , but we could do treasure consumption for these too. Then we can have them turn into "adults" when shifting to the elemental planes.

I'd prefer regular Hit Dice advancement and leave the treasure consumption to the Lesser Well Spirits. The 7HD Djinni has a 8-10 HD (Large); 11-21 HD (Huge) advancement, the 10 HD Efreet a 11-15 HD (Large); 16-30 HD (Huge) which suggests 100-150% HD (size) and 150-300% HD (size+1) is the scheme to go for, which would be:

Advancement: Huge 14-19 HD (Huge); 20-39 HD (Gargantuan)

Common and Draconic?

I was thinking Common and Aquan, and maybe Auran so they can chat with Djinn.

But come to think of it, the Int 14 Djinn speak 4 languages (Auran, Celestial, Common, and Ignan) as does the Int 12 Efreet (Auran, Common, Ignan, and Infernal). Well Spirits have super-genius intelligence (Int 20), so I'm tempted to give them all the elemental and outer-plane languages, plus draconic and common.

Languages: Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran

We can cut out some if you think nine languages is too much - my first choice for removal would be Abyssal, followed by Draconic.
 

Auran was always a given...we were just listing additional languages. I think I prefer Common, Draconic, and the four elemental languages only.

Cleon's advancement appeals. That would explain the ones that have returned to the Elemental Plane of Water and lived there for some time.

Updated.

Ready to work on the lesser?
 


Well Spirits begin their lives on the Elemental Plane of Water. At the age of 250-300 years, they come to the Prime Material Plane as 6+2 hit dice creatures and make their lairs in wells. When they gain treasure equal to 5,000 gold pieces per hit die, they grow in strength, gaining a hit die, and possibly a hit point plus as well. For example, when a Well Spirit with 8 + 2 hit dice gains 40,000 gp, it becomes a Spirit with 9 + 3 hit dice. The treasure is consumed in the process, so a Well Spirit will always have less than 5,000 gp per hit dice. When a Well Spirit with 13 + 4 hit dice gains 65,000 gp, it teleports to the Elemental Plane of Water as a full adult.

So drop to 6 HD and Large, making the necessary adjustments?

Rather than drop them to less wishes, how about limited wish instead to keep them better balanced?
 


Added to Homebrews.

I didn't follow the usual size adjustments, instead maintaining the ratio of a greater's stats compared to a water elemental of similar size.

Do we want to lower the mental stats a bit?

We'll need to drop one of its feats (I already dropped Improved Critical since its BAB is too low for the prereq).

Should speed be lower (like smaller water elementals)?
 

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