Gentlegamer
Adventurer
Read what you just wrote. Why invent a new game-form for combat when you already have one? That's one clue on why D&D grew out of wargaming not as a combat-focused game.The game has its origins in a tactical miniatures combat game, and it seems counterintuitive to make combat the central focus?
The central thing out of war gaming that blossomed into RPG was the referee adjudicating actions that
1) each player could not have full knowledge of (tunneling, espionage, etc)
2) could not have concrete rules for by the very nature of the type of action (generally non-combat)
This refereeing non-codified descriptive actions is the heart of what a role-playing game is, and is why D&D as a game is distinct from its war game rooted inspiration.
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