Angellis_ater
First Post
So, I've been considering if it is even at all possible to retain the "tactical" aspect/feel of D&D4 and not use miniatures? Has anyone tried something like this? Any luck? Suggestions? Ideas to share?
Sep 27, 2009 -- 8:54AM, wrecan wrote:
I've done it.
Here's how you do it.
Characters' relationships to one another are described thusly:
Once you narratively establish everybody's position to one another, use the following rules:
- Next to
- Near to
- Close to
- Far from
- Beyond (this means so far away, you can't attack it, even though you can see it)
This works reasonably well. However, the players need to make sure they don't abuse this. 4th edition is tactical, and some powers are greatly strengthened this way. Depending on the DM, this can make Warlords and Swordmages (whose powers inordinately depend on moving people around the battlefield) either godlike or useless.
- You can only make melee attacks against characters "Next to" you.
- You can make reach attacks against characters that are "Near to" you.
- Ranged attacks with a range of 5 or less can attack creatures "Close to" you
- Ranged attacks with a range of more than 5 can attack creatures "Far From" you.
- Burst and blasts with a radius of 1 affect creatures next to the center.
- Burst and blasts with a radius of 2 or 3 affects creatures "near to" or "next to" the center.
- Burst and blasts with a radius of 4 to 5 affects creatures "close to" or closer the center
- Burst and blasts with a radius over 5 affects creatures "Far From" the center.
- Blasts only affect enemies and allies "Next to" enemies.
- If a creature is "Next to" two or more enemies, that creature is flanked.
- A move action can change your relationship to one other creature by one category. The DM then decides how this changes your relationship to other creatures.
- A shift allows you to change one enemy from "Next to" to "Near to". The DM then decides how this changes your relationship to other creatures.
Someone posted a pretty decent house rule set for miniless combat in the WotC forums a while back. Take a look and see if it is something you could use or improve upon.
(snip)
Not surprisingly there's a stark contrast between actual combat and other forms of interactions, like meeting with someone. I bet you'd find it jarring if you were meeting with, say, the president of a local association (e.g. Toastmasters), and someone suddenly opened up with automatic weapons fire.The greatest reason is because miniatures, atleast in MY group, tends to mean such a stark contrast between "combat" and other forms of gaming that it becomes jarring, dividing the gaming experience into two separate "parts".