Raven Crowking
First Post
T1 also has at least one area where you need to specify how you are searching -- not using your hands to search around the pool likely results in treasure falling into the (unrecoverable) depths.
RC
RC
This is true, but there were more than a few modules written in this era which gave specific instructions on what the PCs had to do to find X. (Which is probably why I forgot about the D6 rule.)
In both cases I would read it as a torch stub and an enterprising party would have to spend the time to search and risk a wandering monster check to find the true value of the "torch stub."
EGG in 1e DMG on page 96 with emphasis grodog said:DOOR - search for traps: 1 round
DOOR- listening for noise: 1 round
ROOM- mapping, and casually examining a 20’X20’area: 1 turn
ROOM- thoroughly searching after initial examination*: 1 turn
SECRET DOOR - checking for by simple tapping of floor or wall by 10' X 10' area: 1 round
SECRET DOOR- thorough examination for means to open, by 10' X 10' area: 1 turn
*This assumes that, in fact, the area has items which can be checked for
traps, examined, contents searched, hidden comportments looked for,
and so on. If there are many containers and much furniture in the area,
the time might actually be double that shown. If the place has nothing
but some odds and ends, then a casual examination will discover all
there is to know about the place (short of a check for secret doors) and a
thorough search is contra-indicated.
This wandering monster threat has come up a few times in these discussions. But really, were wandering monsters really that much of a hurry-up prod?is a 30 gp silver stick worth a WM check in this room?
<snip>
So, if the PCs do in fact search Room 15, it will require at least 2 turns, and perhaps more time. In the moathouse, WM are encountered 1 in 12, with checks made every turn (which is pretty frequent---yet another reason that the moathouse is a rather deadly proving ground).
An average wandering monster rate of 1 encounter per 2 hours?
Some DMs see treasure as something they want to the PCs to find, even if they don't put in any effort to discover it. Some DMs see treasure as something to keep out of the PCs' hands, even if they spend an extraordinary amount of time trying to locate it. And then there's the whole range of DMs in between.
Bullgrit
How do the numbers cited by Grodog interact with the "talky talky" nature of 1E searches.
In other words, if the PC's enter the room, hear the description and one player immediately says, "I've never heard of a cresset, I want to take a look at it and this torch thing." That takes a round or two, right?
And also, the PCs/Players don't know that the only thing to find in this room is a 30gp silver baton. For all they know it could be a 2,000gp gem lost in the rubble. Or a secret door. Or a magic ring. And even if they knew it was only 30gp, they might think a 1 in 12 chance of a wandering monster is definitely worth the xp value of 2 orcs without having to fight.
And how hard this baton is to find is mostly up to the DM, and how hard *he* wants it to be to find. One DM may read the room text and think the baton is almost obvious, and let the PCs/Players find it by just walking into the room and giving the whole area a once over. Another DM may read the room text and think the baton is devilishly concealed and expect the PCs/Players to specifically and determinedly inspect the "torch" in detail. And neither DM is absolutely wrong.
Some DMs see treasure as something they want to the PCs to find, even if they don't put in any effort to discover it. Some DMs see treasure as something to keep out of the PCs' hands, even if they spend an extraordinary amount of time trying to locate it. And then there's the whole range of DMs in between.