mattcolville
Adventurer
There's no real expectation on my part that these rules will survive contact with the players.
What I've learned is that when I introduce a house rule that I considered "Balanced" the players tend not to use it. A balanced house rule is at a disadvantage because, not being official, it's not supported by anything and therefore requires more work to keep track of with no commensurate benefit.
So I delberately make them awesome, so players go "damn, I want that." Then as we play, the players realize "this is too good" and we scale it back to something that's more advantageous certainly than a genuinely balanced rule, but nothing like "all your encounter powers stun everyone they hit."
So I have expectations that this will get scaled back and, indeed, I have an idea what they'll be scaled back *to*, but that's a journey my players and I need to make together.
What I've learned is that when I introduce a house rule that I considered "Balanced" the players tend not to use it. A balanced house rule is at a disadvantage because, not being official, it's not supported by anything and therefore requires more work to keep track of with no commensurate benefit.
So I delberately make them awesome, so players go "damn, I want that." Then as we play, the players realize "this is too good" and we scale it back to something that's more advantageous certainly than a genuinely balanced rule, but nothing like "all your encounter powers stun everyone they hit."
So I have expectations that this will get scaled back and, indeed, I have an idea what they'll be scaled back *to*, but that's a journey my players and I need to make together.