The journey to Cragger's Rest takes several more days of uneventful travel. The rolling terrain of the lands near Orussus is gradually replaced with flat, muddy land, with scraggly clusters of trees instead of the large swathes of continuous forest that are common farther north. And then there's the smell. When the wind is from the east, there's a strong odor of green, standing water, and all the life -- and death -- such places contain.
Cragger's Rest is a sleepy roadside town, with small but sturdy houses clustered around a large inn and stables complex, which stands across from a general store and a simple smithy. In better times, the inn would have bustled with merchants coming and going from points south, but these days its spacious accommodations are mostly empty. Still, it is clean and well-maintained, and a boy emerges as you approach, gawking at the fine armor and weapons borne by the party, and ready to take your horses if you show signs of wanting to stay at the inn.