That's just your theory![]()
You're right. It is my theory, just like gravity is a theory.

Theory - Wikipedia, the free encyclopedia
That's just your theory![]()
convergent-focused RPS,
divergent-focused roleplaying-based games
Convergent and divergent are terms from academia regarding role play, mainly the field of sociology. They refer to roleplay simulation (RPS) more often than drama therapy, the work of Moreno, and psychodrama. RPS had literally millions of participants by the 1970's, while psychodrama was practically dead. So most people at the time of the RPG hobby's founding understood roleplaying as role training from a single trainer perspective (i.e. convergent). The game design of D&D followed in kind.Care to explain these terms?
You're right. It is my theory, just like gravity is a theory.
Theory - Wikipedia, the free encyclopedia
Divergently designed RPGs are currently held as the only functional game design mainly because of predominant theories in the industry. This means GM has no real special status in the game, but is only one of the many determiners of truth at the table.
I daresay it wasn't the thought, but the appeals to authority and/or name-dropping, depending on how you look at it.All the old chestnuts come out in a row. Forgive me if I don't reply to "Thought = Elitist!" or "You must not understand me" posts.
I daresay it wasn't the thought, but the appeals to authority and/or name-dropping, depending on how you look at it.
I daresay it wasn't the thought, but the appeals to authority and/or name-dropping, depending on how you look at it.
In short, some people really love making things more complicated than they need to be so they can be the elite. Elitist attitudes breed elitist ambitions.
Especially if it can be made extremely mathematical and/or theoretical.![]()
All the old chestnuts come out in a row. Forgive me if I don't reply to "Thought = Elitist!" or "You must not understand me" posts.
Check back on my previous post. This is not about more or less storytelling rights for one person. There were no rules in D&D about determining who gets to say the story next. The DM had final say on everything. Rules for trading off story rights are a storygame creation. That game form is inherent to divergent RP.You are trying to say that in most modern RPGs, all players including the gamemaster has an equal say in the shape of the game and on what is true in the campaign? That is NOT my experience. Yes, there has been a trend towards "player empowerment" in RPGs. You get to make the decisions about your character, not the dice. And there are rules that limit the ways the gamemaster can play around with your character. That is one of the uses of rules, for players to use as leverage and to enforce a common world view. But to go from there to saying that all players have equal say in the game world is... I don't agree with that. If it is a trend in game design, then its not the one used at WotC.
The term GM has been redefined, so it is no longer a unique position required by the game form. Instead it becomes simply a holdover from the past where one player has more storytelling rights than others. In a PFG, there are no storytelling rights of the players. They are not trying to express their desires, but guess what is going to happen next in order to accomplish goals. A person in a storygame with more story rights than others are not Game Masters. There are no impartial referees, DMs, or GMs in those games as originally defined.If you meant something different, could you please explain this point further? Maybe you were not talking about RPGs as entertainment but RPGs as therapy? Or this might be some indie design trend I've not heard much about?