Gnome
First Post
Alas, one of the PCs in a 5th-level group has fallen during the last adventure. Fortunately for them, they have also come across a bunch of treasure, so a raise dead or the like would be within their means.
However, I would like to make the process more interesting than them simply finding a cleric and ponying-up the gold. My thought was to come-up with a reason that the character's spirit was stuck between realms or whatnot, requiring a small quest to free it, in order to allow the raise dead to work.
This character has a dark past, and much unfinished business on the material plane. He was a wild elf whose island was taken over by a small, but expanding militaristic empire, and the character himself was enslaved as a rower for 30 years. He was traumatized by the experience to the point that he almost never speaks, but he does hope to help free his people someday when he has a means.
Anyway, it seems like a tormented soul like this would probably end-up a ghost, but I don't want to go that way with it (since it would taint his soul and not be much of an adventure), but perhaps for some reason his soul can neither pass on, nor haunts the material plane?
Any clever ideas out there?
For what it's worth, the campaign is Greek-isles themed, and uses the Pathfinder RPG (an evolution of D%D 3.5). I think I will more or less be using the standard D&D cosmology with a Greek flavor, so any ideas can be expressed either in terms of Greek mythology or the standard D&d planes, and I will figure out how to make it fit.
Thanks in advance for any ideas!
However, I would like to make the process more interesting than them simply finding a cleric and ponying-up the gold. My thought was to come-up with a reason that the character's spirit was stuck between realms or whatnot, requiring a small quest to free it, in order to allow the raise dead to work.
This character has a dark past, and much unfinished business on the material plane. He was a wild elf whose island was taken over by a small, but expanding militaristic empire, and the character himself was enslaved as a rower for 30 years. He was traumatized by the experience to the point that he almost never speaks, but he does hope to help free his people someday when he has a means.
Anyway, it seems like a tormented soul like this would probably end-up a ghost, but I don't want to go that way with it (since it would taint his soul and not be much of an adventure), but perhaps for some reason his soul can neither pass on, nor haunts the material plane?
Any clever ideas out there?

Thanks in advance for any ideas!