fuzzlewump
Explorer
@nedjer
Objectivity may require people to agree on what the game is primarily focused on, which as you can see, will not happen.
Judging by the amount of words spent on describing combat and combat related accessories, then D&D is incredibly combat-focused. But, is it true that the more rules that go into roleplaying the less fluid and more contrived it becomes? In other words, by not devoting a ton of the book to roleplaying, is D&D actually making roleplaying a more legitimate focus? It's counter-intuitive, but I find the more mechanics attached to speaking and describing in-character the more 'tactical wargame' it becomes. A tactical war of words, as it were.
So, is the purest role-playing game actually a game with no rules at all? Maybe not even a GM of some sort?
My opinion: The line where RPG meets tactical wargame well, isn't really a line at all. When I was still a kid, not many years ago, I would play the game Super Smash Brothers with my friends as a roleplaying game. I kid you not, we would pick characters and basically create movies despite the game itself only supporting the ability to fight.
Same thing, in a different way, I had this play-arcade basketball game made out of plastic tubing. My friends and I took it apart and created "swords" and "axes" and jumped around on my trampoline and roleplayed. Obviously, we were using both of these games outside of what we can perceive as their intentions. But, can you objectively say that we were playing a Fighting Game and we were playing a Sports Game?
Even if you still say yes, the point is, not everyone will agree.
So, what do you think, does having a game primarily focused on 'roleplaying' in terms of mechanics actually just make the game a different sort of tactical 'wargame?' Not in physical combat, strictly, but some sort of tactical conflict? What is the ideal role-playing game, if something like Call of Duty 2 let's say is the ideal wargame?
Objectivity may require people to agree on what the game is primarily focused on, which as you can see, will not happen.
Judging by the amount of words spent on describing combat and combat related accessories, then D&D is incredibly combat-focused. But, is it true that the more rules that go into roleplaying the less fluid and more contrived it becomes? In other words, by not devoting a ton of the book to roleplaying, is D&D actually making roleplaying a more legitimate focus? It's counter-intuitive, but I find the more mechanics attached to speaking and describing in-character the more 'tactical wargame' it becomes. A tactical war of words, as it were.
So, is the purest role-playing game actually a game with no rules at all? Maybe not even a GM of some sort?
My opinion: The line where RPG meets tactical wargame well, isn't really a line at all. When I was still a kid, not many years ago, I would play the game Super Smash Brothers with my friends as a roleplaying game. I kid you not, we would pick characters and basically create movies despite the game itself only supporting the ability to fight.
Same thing, in a different way, I had this play-arcade basketball game made out of plastic tubing. My friends and I took it apart and created "swords" and "axes" and jumped around on my trampoline and roleplayed. Obviously, we were using both of these games outside of what we can perceive as their intentions. But, can you objectively say that we were playing a Fighting Game and we were playing a Sports Game?
Even if you still say yes, the point is, not everyone will agree.
So, what do you think, does having a game primarily focused on 'roleplaying' in terms of mechanics actually just make the game a different sort of tactical 'wargame?' Not in physical combat, strictly, but some sort of tactical conflict? What is the ideal role-playing game, if something like Call of Duty 2 let's say is the ideal wargame?