nedjer
Adventurer
How can it be the "fuller range of rpg gameplay" if it doesn't include the combat part of it? How do you define "fuller"? Is their a measurement method for determining that?
Where does your value judgment come from?
What do you mean with "procedural" subset? How would you describe it from "non-procedural" in context of roleplaying games?
Does it even matter what's "fuller" and what's not? Doesn't it matter more which one you find more enjoyable? Does this have anything to do with "fuller"? Isn't this more a matter of preference and mood?
I don't recall saying you can't roleplay combat? I even gave examples earlier. I'm not 'anti-combat', I simply enjoy many other parts of roleplaying games.
I've 'defined' measurment in terms of the cognitive functions used during different types of play. These can and in some cases have been mapped.
'Procedural' could be taken as a cognitive process which is serial rather than parallel. E.g. we use parallel processing to pull together talking but we have specialised language 'stores' for serial processing of the vocabulary.
Possibly. If play doesn't attract new, younger players because play mimics first person shooters and 'hack and slay' videogames; if the range of skills are a major part of the 'fun' for many; if the game is handed on and new players are funnelled away from the features that make tabletop roleplaying games different from videogames?