Bullgrit
Adventurer
Tell us about the most over-the-top wildest D&D campaign you've ever participated in. I'm not talking about the coolest, or most exciting -- I'm talking about the weirdest, most unbelievable, maybe even the most embarassingly crazy campaign.
To take examples from old Dragon magazine letters: AT-ATs marching across Greyhawk, pushing Thor off a high wall, Waldorf, etc.
***
I've seen a few crazy wild game sessions, but I've played in only one crazy wild extended campaign:
AD&D2, early 90s -- Our PCs started at 5th level, and eventually made it into the low 20s. In less than a year of playing, my cleric made level 23. I remember taking my war cleric, alone, (just me and the DM at the table), into the mountains to ambush hill giant war parties, just to build up xp outside our regular weekly game sessions.
Our party literally built a metropolis using magic -- repeated, daily use of wall of stone, move earth, wall of iron, etc. We quickly built up a huge population, and defended them from all kinds of crazy mighty threats.
A couple of PCs went on an adventure by themselves one time, and accidentally opened a gate to Hell. Devils started gating in and they retreated. From then on, that mountain range was literally crawling with all kinds of devils. We could kill them by the dozen.
We fought ridiculously powerful foes. In one battle, three PCs (including my own) leapt through a prismatic sphere to get at the archmage inside. We all three survived and killed the enemy.
The wizard's guild was literally on the moon above the planet. You had to have teleport without error to reach it. (We had two magic-users in our party.)
Now, this may not be that crazy to some people, but for me, it is the only time I've played "epic" levels, and the stuff going down in various battles (and outside of battles) was so far beyond anything I had ever experienced before (or since) that it boggles my mind.
Bullgrit
To take examples from old Dragon magazine letters: AT-ATs marching across Greyhawk, pushing Thor off a high wall, Waldorf, etc.
***
I've seen a few crazy wild game sessions, but I've played in only one crazy wild extended campaign:
AD&D2, early 90s -- Our PCs started at 5th level, and eventually made it into the low 20s. In less than a year of playing, my cleric made level 23. I remember taking my war cleric, alone, (just me and the DM at the table), into the mountains to ambush hill giant war parties, just to build up xp outside our regular weekly game sessions.
Our party literally built a metropolis using magic -- repeated, daily use of wall of stone, move earth, wall of iron, etc. We quickly built up a huge population, and defended them from all kinds of crazy mighty threats.
A couple of PCs went on an adventure by themselves one time, and accidentally opened a gate to Hell. Devils started gating in and they retreated. From then on, that mountain range was literally crawling with all kinds of devils. We could kill them by the dozen.
We fought ridiculously powerful foes. In one battle, three PCs (including my own) leapt through a prismatic sphere to get at the archmage inside. We all three survived and killed the enemy.
The wizard's guild was literally on the moon above the planet. You had to have teleport without error to reach it. (We had two magic-users in our party.)
Now, this may not be that crazy to some people, but for me, it is the only time I've played "epic" levels, and the stuff going down in various battles (and outside of battles) was so far beyond anything I had ever experienced before (or since) that it boggles my mind.
Bullgrit