If your goal is to prevent your potential player group from shrinking, why would it be productive to argue about editions on the internet with people who may not even live in the same country as you, let alone the same state or town? Even ignoring geographical limitations, have you ever found that regaling someone about all the faults you perceive in a game they are playing and enjoying has convinced that person to give it up their preferred game and play yours instead?If you have a particular play style, and a rule set more closely approximates the play style you prefer, then as a gamer who wants to maximize their enjoyment of RPGs--by having the broadest available products, by having the widest range of potential game groups--then we ABSOLUTELY have a stake in the edition war, because we want a product that meets that desire.
The claim that edition warriors only want to be perceived as "just as valid" is, IMO, completely spurious. My experience with edition warriors is that they exalt their own play preferences while mocking and denigrating the portions of a game that cater to other play preferences.A. We want other players to see that a particular rule set is fundamentally altering much of the play style we enjoy, so they can be aware that "their way" isn't "the only way" (and of course, we understand that "our way" isn't the "only way" either, we just want "our way" to be just as valid as "any other way").
Even if that were not true, why would you assume that, because someone enjoys another RPG they believe the way they play is the "only way". Do you enter into edition wars with people who play Marvel Super Heroes, RIFTS, Tunnels & Trolls or Runequest too? It seems to me that those systems support styles of play that are at least as divergent from 3e as the 4e system is, so singling out 4e or any other version of D&D as a target upon which to declare your "validity" makes very little sense. If declaring a preference for a single edition of D&D is tantamount to declaring all other styles of play invalid, then isn't someone who declares a preference for GURPS doing the same thing, but turned up to 11?
In my experience, edition wars don't start when person 1 declares a preference and person 2 then comes along and merely asks that their different preference be recognized as equally valid. Edition wars start when person 1 declares a preference and person 2 then comes along and declares that person 1's preference is illegitimate, juvenile and makes the game not D&D/not an RPG/a videogame/a munchkin's paradise/too easy for real manly gamers/too focused on combat for real roleplayers/etc. In other words, the exact opposite of declaring that all style preferences are equally valid.
Do you really think it's necessary to inform a company that their customers won't purchase products they dislike? I think that's pretty much the first thing they teach you in business school. And if you do feel it's necessary to inform a gaming company of that piece of wisdom, is getting into arguments with fans of other editions about the minutiae of your personal dissatisfaction with the new ruleset really the best way to go about transmitting that information? I'm thinking it's not.B. We want the companies that produce the products to know that we will NOT purchase product we dislike, and would hope that future design and production decisions would follow closer to what we want (and if those decisions aren't made, we're not going to buy their products).
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