There is a modern approach to RPG design that tries to straddle the divide between rules and "Mother may I", by giving the PCs broadly defined, open-ended capabilities and by giving the GM sound rules advice on how to set difficulties for conflict resolution that will (i) fit well with the PCs' capabilties and (ii) produce an outcome that is reasonably satisfying for the players at the table, both in gameplay and narrative terms.
Probably the poster-child for this sort of design is HeroQuest. But D&D 4e also has a go at it, via the rules on p 42 of the DMG and the (not ideally implemented, but nevertheless there) Skill Challenge mechanics.
I'm not sure whether you're correct about this, because I don't know many examples of the type of "modernity" you're talking about. (I'm vaguely familiar with the R. Laws version of Runequest you mention, particularly the "characters get to loosely define their own special competencies at the start of the game, then negotiate with the GM how and when they get to use those improved skills during gameplay" thing, but I never saw the entire core rules, and I wasn't aware that there wasn't some sort of larger, more traditionally defined skill system that that mechanic worked into.)
My own (perhaps ill-informed) take on it is that they changed skills the way they did because they didn't want to deal with skill systems any more (or they felt that the customers didn't), not out of some urge to "modernize". See Heinsoo's interview describing fantasy simulation as "tedious", Mearls talking about making everything in the game a simple stat check, etc. I also find it strange that the "modernization" process didn't incorporate more straightforward post-D&D innovations, such as folding the combat and magic systems directly into the skill system (e.g. "cast-a-spell" and "swing-a-sword" skill checks instead of related-but-not-really-the-same "to-hit" rolls), and any real form of "degree of success" with skill checks (e.g. being able to "crit" with skills, or having the amount of damage you do in combat be directly linked to your hit roll). Sacred ground beef they didn't want to grill, I guess?
edit: ninja'd by the mods if we're actually shutting the whole thread down, my apologies if that's the case
Last edited: