Stacie GmrGrl
Adventurer
I was just wondering from all of you if you think hit points are a necessary component for d20 games or if you think that a different system for representing a character's overall measure of damage would be better?
Me, I hate hit points. They are a nuisance and an old Sacred Cow that has been kept around for decades but there are always arguments about what they really mean or represent, and despite this we have used them for decades because, well, I guess for no better reason than just because that's how it's always been, and thats a very crappy reason to keep using a system like that where there could be a better method to use.
I just don't know right now what that other measure of damage would be, beyond taking the Condition Track from SWSE and modifying it somehow.
My other huge beef with them is the ever present escalation of hit points that keep going up with each level, but that's me. I might not be so bothered by them if there was a d20 game that didn't have such an escalation of hit points but so far that hasn't been made, or if it has, I might not know about it.
So.....are they necessary?
Me, I hate hit points. They are a nuisance and an old Sacred Cow that has been kept around for decades but there are always arguments about what they really mean or represent, and despite this we have used them for decades because, well, I guess for no better reason than just because that's how it's always been, and thats a very crappy reason to keep using a system like that where there could be a better method to use.
I just don't know right now what that other measure of damage would be, beyond taking the Condition Track from SWSE and modifying it somehow.
My other huge beef with them is the ever present escalation of hit points that keep going up with each level, but that's me. I might not be so bothered by them if there was a d20 game that didn't have such an escalation of hit points but so far that hasn't been made, or if it has, I might not know about it.
So.....are they necessary?