A couple of months ago, a few friends of mine from the local gaming store decided to start up a campaign of the Serenity RPG. Mick would be the GM, and there would be about six other players. I would have liked to play some RPG with these guys - only Mick has roleplayed with me before - but the numbers were just seeming too high to run it well.
Anyway, Real Life (tm) got in the way of a couple of the players, and they were down to three regular participants after the first session. So, they asked me to join in. I was happy to now. As I wanted to get a hang of the game before I brought in my main character, I created a temporary one-shot character: Billy, based very, very loosely on Billy the Kid, the legendary gunslinger of the Wild West. The session was very interesting (you can read the report here), and - the way it ran - my character drove the session so I was almost working the GM's role.
I pause here to add that I haven't actually seen all of Firefly. I saw bits of a couple of episodes when it was on TV, and I've seen Serenity, but my knowledge of the setting is rather light. (I do have the DVDs, but they've been gathering some dust as I've been doing other things).
So, come last weekend, we had my second session (the campaign's third) and I introduced my new character. Mick managed to totally blindside me by expecting I'd drive the session again. This wasn't a totally unrealistic goal, but the parameters of the session were just so far out of my control (and Mick didn't explain in so many words that's what he wanted) that I actually had a fairly unsatisfactory session. I was also getting more and more frustrated by the system: the resolution system is far too random for my liking.
Anyway, Mick admitted towards the end of the session that he was really having trouble coming up with adventure ideas. Despite my lack of knowledge of the setting, strangely enough I had a number of ideas myself, and I was happy to run the next session myself and let Mick take a breather. Over the next few days, this developed into me taking over the running of the game altogether - something both Mick and I were happy about.
So, now I'm running a game of Serenity, with a system I don't really like and a setting I don't know that much about. Why am I GMing this again?
Exactly how long we'll keep using the Serenity system is up for debate. I want to run the next session with it, so we can see if I can make it work better when I'm controlling the game fully. I suspect that I'm still going to be frustrated. The system I'm most likely to replace it with (and, strangely enough, it's a pretty close match) is that of the new Doctor Who "Adventures in Time and Space" RPG. Indeed, it's possible to keep the same skills & attributes and just change the resolution system. (A d2 becomes a score of "1"). My liking for the way Story Points work in DW far outtrumps that of Serenity RPG. Still, I might as well try one session more of Serenity rules to see how it goes.
Also using advice from the DW RPG, I'm going to set up this campaign like a season of Doctor Who: 13 "episodes", some two-parter, some focusing on one or two of the characters, and other being "arc" episodes. There's a couple of campaign arcs we've already got in motion, so it'll be fun to see if I can make them work.
This will also be the first time in quite some while I'll not be running D&D in one of its forms. Wish me luck!
Cheers!
Anyway, Real Life (tm) got in the way of a couple of the players, and they were down to three regular participants after the first session. So, they asked me to join in. I was happy to now. As I wanted to get a hang of the game before I brought in my main character, I created a temporary one-shot character: Billy, based very, very loosely on Billy the Kid, the legendary gunslinger of the Wild West. The session was very interesting (you can read the report here), and - the way it ran - my character drove the session so I was almost working the GM's role.
I pause here to add that I haven't actually seen all of Firefly. I saw bits of a couple of episodes when it was on TV, and I've seen Serenity, but my knowledge of the setting is rather light. (I do have the DVDs, but they've been gathering some dust as I've been doing other things).
So, come last weekend, we had my second session (the campaign's third) and I introduced my new character. Mick managed to totally blindside me by expecting I'd drive the session again. This wasn't a totally unrealistic goal, but the parameters of the session were just so far out of my control (and Mick didn't explain in so many words that's what he wanted) that I actually had a fairly unsatisfactory session. I was also getting more and more frustrated by the system: the resolution system is far too random for my liking.
Anyway, Mick admitted towards the end of the session that he was really having trouble coming up with adventure ideas. Despite my lack of knowledge of the setting, strangely enough I had a number of ideas myself, and I was happy to run the next session myself and let Mick take a breather. Over the next few days, this developed into me taking over the running of the game altogether - something both Mick and I were happy about.
So, now I'm running a game of Serenity, with a system I don't really like and a setting I don't know that much about. Why am I GMing this again?
Exactly how long we'll keep using the Serenity system is up for debate. I want to run the next session with it, so we can see if I can make it work better when I'm controlling the game fully. I suspect that I'm still going to be frustrated. The system I'm most likely to replace it with (and, strangely enough, it's a pretty close match) is that of the new Doctor Who "Adventures in Time and Space" RPG. Indeed, it's possible to keep the same skills & attributes and just change the resolution system. (A d2 becomes a score of "1"). My liking for the way Story Points work in DW far outtrumps that of Serenity RPG. Still, I might as well try one session more of Serenity rules to see how it goes.
Also using advice from the DW RPG, I'm going to set up this campaign like a season of Doctor Who: 13 "episodes", some two-parter, some focusing on one or two of the characters, and other being "arc" episodes. There's a couple of campaign arcs we've already got in motion, so it'll be fun to see if I can make them work.
This will also be the first time in quite some while I'll not be running D&D in one of its forms. Wish me luck!
Cheers!