The_Gneech
Explorer
The scaling of DCs is a philosophical point which I've seen convincing arguments for both ways. Personally, I prefer a mix of static and dynamic DCs, depending on the circumstances. Sneaking behind enemy lines, one of the classic "skill challenge" uses, should be considerably harder if the enemy is fire giants than if the enemy is goblins, right?
On top of which, the world is trying to make their life harder ... why else would monsters be advancable (or be able to take class levels)?
This doesn't mean the exact same locked chest is DC 15 one week and DC 29 the next. This means that the tougher, smarter monsters you're fighting these days can afford chests with better locks on them.
-The Gneech
On top of which, the world is trying to make their life harder ... why else would monsters be advancable (or be able to take class levels)?
This doesn't mean the exact same locked chest is DC 15 one week and DC 29 the next. This means that the tougher, smarter monsters you're fighting these days can afford chests with better locks on them.
-The Gneech

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