coyote6
Adventurer
And even if it was stamped CORE RULES INSIDE on the cover I don't think it would destroy anyone's game.
Unless of course CORE RULES INSIDE is merely the Primordial translation of EXPLOSIVE RUNES.

And even if it was stamped CORE RULES INSIDE on the cover I don't think it would destroy anyone's game.
Actually, I'm comparing 4Ed to every other RPG I've ever played or owned.DannyA - you're comparing 3e core to 4e core. Sure, you can excise all you like, but, in 4e, the presumption is that rules are there to be used.
Group 1 uses the Big Book of Mundane Items and gets a couple of plusses to just about every skill plus a number of mechanical effects. Group 2 doesn't use the book, or excises those rules from the core.
Who do you design for?
Sure, if it's only my group, then great, but, it's not just my group. You mentioned psionics, and if a designer presumes psionics, that's a mistake. Ok, but, psionics are not part of 3e core rules. You're absolutely right they shouldn't be presumed.
But, can I presume that the party will have access to Fly spells? After all, that's core, and certainly not a terribly difficult thing to get in 3e. Should I presume that a 7th level party has access to Flying magic or not? And, why or why not?
Every time you add more of this stuff TO CORE, the designers have to presume that it's in play.
Actually, I'm comparing 4Ed to every other RPG I've ever played or owned.
Regardless of system, people are going to snip, prune and even graft things on.
Pick one and go for it- just be consistent throughout the product. If an adjustment must be made for gear in the BBoMI, then the DM can do it. If the adjustment must be made for NOT using the BBoMI, the DM can do it.
After all, that's how things like the Savage Tides, Shackled City and other adventure paths worked.
If 50% of gamers designed PCs like I did- my PCs tend to be Jacks of All Trades- DMs would find themselves adjusting challenges left and right.
No, you should not presume the party has access to Flying magic/psionics/natural abilities. That's too specific.
Yes, I've been in 7th level D&D parties (and higher) without Flying, or with only one PC capable of doing so and no way to aid anyone else.
I've also played in high-level adventures (the lowest level PC was a 15th level Paladin) that presumed but a single way past an obstacle...and since the party didn't have it, we had to sound retreat. The adventure ended.
If you MUST have an obstacle in your adventure that can only be surmounted by something in particular, you should provide some way to obtain that something within the adventure.
No you don't...at least not for piddling stuff like mundane gear. The bonuses - if any- they'd grant are easily accounted for by "winging it."
And even on the major stuff, I don't see future designers presuming that a party will have a Shardmind Monk, a Minotaur Bard, a Gnome Sorcerer and so forth. They just have to assume that the roles will be filled...because 4Ed shackles itself to the concept of balance of all PC races and classes.
Actually the AP's presumed all sorts of things that the party would have. They certainly presumed that the players, just as an example, would have Profession Sailor in the Savage Tide AP. Granted, they did provide an NPC who could do it in a pinch for one adventure, but the presumption was certainly there that the PC's would be running the ship, which is used in many of the adventures.
So, unless you mean adjusting down, I don't think it applies.
Without knowing the exact specifics, I cannot comment on your high level adventure, but, presuming a fly spell is a far cry from presuming psionics IMO.
I've yet to see a book of mundane gear that didn't give mechanical bonuses for said gear. Because, if it has no mechanical effect, then you don't need a book for it at all.
However, you're insisting on comparing apples to oranges. If you include something which gives mechanical benefits in a core supplement, then every subsequent publication HAS to presume that those will be used, otherwise, balance goes straight out the window.
In other words, a designer for 3e should presume that a 7th level party will have some magical equipment and access to 3rd level spells. Otherwise, the challenges he puts in the adventure become tissue paper as the well prepared group blows through them.
DannyA said:Now who is appleoranging all over the place? We're not talking about feats or magic items with this supplement. We're talking about mundane gear.
You brought up spells in the first place.
But, the way I see it, there are two options: First, you have mundane equipment which has mechanical effects, thus creating balancing issues and power creep. We saw this sort of thing all the time in 3e when players would cherry pick bits and pieces from multiple sources to create all sorts of very powerful effects. The more that is added to a system, the more difficult it becomes to manage this.
To the point where, late in 3e, people were very proudly claiming that they played a Core Only campaign and refused to use any supplements at all.
The other option is the mundane equipment has zero mechanical effect. It's 100% flavour. Great, but, do we really need a book of this? Thirty seconds on the Internet will get you as many mundane items as you could possibly want. Since it has no mechanical effect, there are already dozens of books out there for this. Do we need another one?
Just as a point about Aurora's, while it's been a very long time since I read them, I do recall that there were many items which had direct mechanical effects in them. It could easily be that the books are in demand because people want to translate those effects into their game, as much as just the flavour.
May I ask where on the internet you can get the pricing guidelines for a transdimensional flying city of the new gods?
May I ask in what possible way could a transdimensional flying city ever be considered a "mundane item"?May I ask where on the internet you can get the pricing guidelines for a transdimensional flying city of the new gods?