The thing is, non-magical personal items (as opposed to magic armor or castles) are just never going to cost enough to be relevant to the PCs overall wealth after about 2nd level. If my 6th level PCs want to carry around a crowbar, an axe and a bag of iron spikes as part of their "Dungeon Door Entry Kit" I'm happy for them to do that. I'm also happy to handwave the cost because I see no practical difference between the 3gp such a kit would likely cost and free. At that level, 3gp is essentially the same as free.
I'm not opposed to the PCs wanting and having mundane items, I just don't see any benefit to having a book full of items and costs listed, when the costs essentially amount to "not expensive enough to worry about" for 28 out of the 30 levels the game is designed to cover. That said, I'm not opposed to such a book as long as it is completely self-contained. I WOULD however, be opposed to that kind of information taking up space in a book that had other stuff in it that I did want. I certainly wouldn't want 30-40 pages of that kind of information in a future Adventurer's Vault for example.
I feel really sorry for youThat's what gold is for. If you're allowed to spend it on things that don't help you in combat, then you're at risk of falling off the adventurer's treadmill of expected gear bonuses.
You are right, they should be allowed to do both. They arent right now. All you can do is be effective. There are alot of players who arent playing D&D just so they can get to the next battle.And that's cool. But the players shouldn't have to choose between being cool and being effective. They should be allowed to be both.
Thus, a single resource should not be used for both 'cool' and 'effective'.
It could be, but 4e tells DMs to give out "treasure parcels" from "wish lists", and to give PCs items which they can use.
But yeah: if the DM gives your Paladin a +4 sword, and you sell it in order to buy a herd of dire donkeyhorses, then you risk making yourself irrelevant in combat.
Cheers, -- N
That's uncalled for. I'll show you why.I feel really sorry for you
Here, watch:You are right, they should be allowed to do both. They arent right now. All you can do is be effective. There are alot of players who arent playing D&D just so they can get to the next battle.
1/ You've always been allowed to sell magic items for gold. That's since forever. They list prices in gold because you can buy them in gold and sell them for gold.That is the whole point of this thread. To allow those who want to do something other than go to the next encounter to do something other than go to the next encounter.
Since when is a +4 sword gold? This thread very specifically does not mention magic items other than a product to buy. This thread is not about taking away magic items to make players buy castles, or about players doing really stupid things.
D&D has always been great at handling sub-optimized characters in an optimized group. They die. The player rolls up another PC. Repeat as needed.System not being flexible enough to handle characters who end up sub-optimized through perfectly valid in-character role-playing choices is a bug in the system.
Do you honestly need an entry in a book to allow your PCs to spend 10,000gp on jewelry? The single sentence you typed above holds, realistically, all the information you'd need to adjudicate such an act (i.e. Jewelry, cost: 10,000gp). What additional information could a rulebook possibly provide you in that instance that you would need?Besides, what about the player who wants to spend 10000gp on jewelry?
If you want a castle, quest for one, and get it in addition to your standard rewards. You should never be forced to choose between being good at combat and being flavorful & interesting. Therefore, you should not be forced to use a single resource to buy "effective" and to buy "cool".