Doug McCrae
Legend
I care passionately about game balance, and by this I mean balance between the PCs. It has been said that balance isn't measurable. This is clearly false. We watch the Angel Summoner and BMX Bandit video (posted upthread) and we can see that one character is more powerful than the other. If they were characters in an rpg we could see the same thing. When one can determine that X > Y then some form of measurement must be taking place.
Perfect balance - all characters being equally useful at any given moment - isn't needful imo, a good rpg has PCs that are equal but different. An interesting question is the time scale over which this is achieved. The encounter? The session? The campaign? Multiple campaigns? I frequently play in oneoffs, so to me, game balance that takes longer than a session to achieve is of less use. 4e answers this question with the encounter. Gygaxian D&D achieves its balance at the campaign scale - the magic-user needs to be played from 1st to around 10th level (and no further) in order to be balanced with the other classes.
D&D has always been a fairly well balanced system imo, compared to others out there such as Rifts, original Stormbringer, or HERO. Points based rpgs that give the players total freedom are the most vulnerable to min-maxing. Level and class based systems, if designed well (which D&D, unlike Rifts, always has been) have more balance because they restrict player freedom. Not always a bad thing.
Perfect balance - all characters being equally useful at any given moment - isn't needful imo, a good rpg has PCs that are equal but different. An interesting question is the time scale over which this is achieved. The encounter? The session? The campaign? Multiple campaigns? I frequently play in oneoffs, so to me, game balance that takes longer than a session to achieve is of less use. 4e answers this question with the encounter. Gygaxian D&D achieves its balance at the campaign scale - the magic-user needs to be played from 1st to around 10th level (and no further) in order to be balanced with the other classes.
D&D has always been a fairly well balanced system imo, compared to others out there such as Rifts, original Stormbringer, or HERO. Points based rpgs that give the players total freedom are the most vulnerable to min-maxing. Level and class based systems, if designed well (which D&D, unlike Rifts, always has been) have more balance because they restrict player freedom. Not always a bad thing.