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D&D 4th Edition, H Series, Online Game

Finally.....

I am back online finally.....and yes Z....you were right, Avast and similar AV verification systems have made a few advancements since I last reloaded windows.
I will be putting the server up in a day or two.....they accidently loaded my machine with a franco copy of windows and I had to have it reloaded.
Couldn't do a damn thing till 30 minutes ago when I plugged it back in again.....now I need to input all my e-mail addy's again!
I will be lurking.

Peace & Light
 

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Zardoz...I may need some help with maptools.....it would seem to install it I may require administrative privy.....something I apparently don't have even thought it is my puter....funny, I hate windows seven already!
Without this help...no server.
Saga isn't over either.
The type of help I require needs a mic....but wouldn't ya know it.....in addition to seeling me a franco install....they also sold me a broken mic....I have to wait till tomorrow to get one that works from them.
Other than that everything is peachy!
I will lurk extensively tomorrow once I have a mic ready.

Peace & Light
 

Maptools connectivity issues have been resolved.....although the true test will be tomorrow when I discover if any of you players need to resend macros!
All seems to be going well...except the french build...and connectivity....and the microphone....well....one problem at a time.

Peace & Light
 

I can probably tell you how to change the language settings on your keyboard Eryiedes. I can resend my macros easily enough. Just give give me a time / day and we can work it out.

END COMMUNICATION
 

Microphone issue solved.
Now the only problem is I may need your help Zardoz reselecting the old server settings.....also I don't seem to have your token.....AGAIN.
Also are missing FusionCell's paladin token.
The players may need to remodify their macros depending on how old these are.....which is maybe 2 weeks on the outside.
As for the french installation....nothing to be done except reload....there was no button to toggle that would have fixed that.
It's going well....the 'puter transition.
Except for the macros....no real snags to report that I was not able to resolve.
I will be lurking while I reload my music.
Will take me 1 1/2 hours at this rate.

We are one combat (a normal one) away from a level up.
It will probably be the only fight of the session as we are all psyched to choose new (or retrain on old) powers.
I also think that Quinn should be a leading candidate for the dwarven chainmail.
He is in DIRE need of armor and its a FLUKE with an ac of 12 that he isn't dead already!
(Just Kidding.....killing players is NEVER the intension but he does have the lowest AC in the party and that's not good)

Peace & Light
 

Is there any way we could start and end an hour earlier so I dont just have to drop out halfway thru the session?

Jim

I have no complaints.
If there will be any it will be from those who work.
Until further lets consider that the 9th will probly still begin at 4 but will end EARLY this week for leveling up.
Only one encounter is scheduled and it is not a "monster" encounter like the last 2 that nearly blurred into one!
No others like THAT at least for 2 and 1/2 modules now unless designed by WotC.
Please be sure to post alterations and additions in thread once we have leveled up....those of us who survuve to do so.
I will be lurking.....2/3rds done music now

Peace & Light
 

As for the french installation....nothing to be done except reload....there was no button to toggle that would have fixed that.

I have worked as a programmer at Ubisoft, which is compliant with Quebecs French Workplace laws. Its not an obvious butting, but there are two settings that you can change in WinXP to go from the French keyboard and windows interface to English. The settings also exist in Vista, so I am sure they also exist within Win7. Its not perfect, but it works.

Windows -> Settings -> Control Panel -> Region and Language Options

Set everything to use the US / English. Using the canadian settings leaves certain keys on the keyboard as a french keyboard.

That covers most of it. The rest of it is that there may be an icon in the lower right of your screen that looks like a blue square with an FR in it. That is the currently active keyboard setting. If it shows up, change it to EN.

END COMMUNICATION
 

That covers most of it. The rest of it is that there may be an icon in the lower right of your screen that looks like a blue square with an FR in it. That is the currently active keyboard setting. If it shows up, change it to EN.

END COMMUNICATION

Nope....the lang bar wouldn't take the install out of french.....like it was frozen....a tech even tried....(My sisters boyfriend)
Anyways, that was a concern on last saturday.....its reloaded now and I have the proper oem disc.
They did not charge me.....it was back in 3 hours.....then I discovered the broken mic!
Now the mic is fixed.
Finished dling hotmail and messenger live....they are up now.

Peace & Light
 

Macros

Okay, folks! I am so excited and proud of myself, I have to share. I finally figured out how to make a macro for an attack that does crits and fumbles. This may not seem like a big deal, but its been driving me crazy for weeks now. Any way first I'll lay out the code for a Basic Mele Attack:

----------------------------------------------------------------------

[h: attmod = 4+1]
[h: dmgmod = 4+0]
[h: critTgt = 20]
[h: fumRng = 1]
[h: attD20 = d20]
[h: maxdmg = 10]
[h: bonusdmg = 1*0]

<b>LANCE OF FAITH<br>
A beam of light lances out<br>
to scorch and burn an enemy</b><br>
Standard Action - Range 10 <br>

<b><font color="red">[t: attRoll = attD20 + attmod]</b></font color> WIS vs REF to attack<br>

[if(attD20 >1 && attD20 <20), code:{<b><font color="red">[t: roll(1,10)+attmod]</b></font color> Radiant damage<br>
AND one ally +2 to attack this target} ; {}]

[if(attD20 <= fumRng), code:{Fumble!<br>} ; {}]

[if(attD20 >= critTgt), code:{<b><font color="red">Critical!</b></font color><br>
<b><font color="red">[t: maxdmg+dmgmod+bonusdmg]</b></font color> Radiant damage<br>
AND one ally +2 to attack this target} ; {}]

-----------------------------------------------------------------------

At the top you will see a set of variables that the code below will use just like an algebra equation.

This macro uses a series of "IF, THEN" statements just like algebra to tell the macro what to do. First it rolls a d20 and adds the attmod (attack modifiers like ability modifier + level bonus + weapon prof bonus + etc). Then it uses the next three sets of code to compare the roll against the variables set at the top for fumble range and crit range (so you can set it for a weapon with increased crit ranges). Each path has a result that it notes and displays, such as "Fumble!" and doesn't even roll for damage, "Critical!" and uses the maxdmg variable to figure out damage. I have even figured out a way to add a few more variables to account fo magic weapons that add extra damage on a crit.


Enjoy,

Jim
 

Nice work For The Record.
I will be putting some of it to good use.
I will be lurking.

(P.S.; On a side note....I can finally edit again!)

Peace & Light
 
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