D&D 4th Edition, H Series, Online Game

Good Game yesterday.
Fearless Rescue stays in my suite as long as our barbarian continues to wear his "running shoes".
I will be posting the game events a little after dinner....I had a bit of a bender last night.

Peace & Light (and 3 of us nearly dropped in that last fight!)
 

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A few changes to note for my Barbarians durability, and other combat capabilities I had basically forgotten / mishandled.

1) A newly selected feat, Improved rageblood vigor, will give me an extra 5 temp hp on a kill, putting me from 2 temp hp per kill to 7.

2) Half Orc Resilience is a race feature I had forgotten to use. When bloodied, I gain 5 temp hp.

Those two elements should improve my durability significantly in fights where I have access to Minions I can kill, or when my dice 'catch fire' and I drop opponents.

Also of note is a class feature I had overlooked.

3) Rampage: A critical hit on a Barbarian attack power (not a basic attack) will grant me a free basic attack once per round.

As for Mardok's tendency to flirt with death in combat, I know that it is not exactly an ideal situation. However, my character is designed to be very aggressive, and I have often ended up getting separated from the other players. I know we do not want our Paladin to follow me in as that will leave Quinn and Shaster very vulnerable. However, if Shaster or Fielein or Travis back me up, it should work out. Travis is durable enough in melee that following me in should not pose too much risk to him. Fielein would be able to benefit from my Pressing Strike based shifting to get his sneak attack much more often. Shaster acting as a very effective ranged combatant should be able to help me finish off whoever I end up targeting very easily.

Misc Trivia: In terms of consistent round to round damage Fielin should do more damage then me if he consistently has combat advantage. Mardok though is capable of some staggering damage if the Dice are co-operative. Here is a breakdown of a possible 'Epic Pwnage' that Mardok can inflict.


Critical hit with Tyrants Rage + Furious Assualt: 3d12 Maxed + 4 + 1d12 (great Axe High Crit) == 40 + 1d12.
Critical Hit with Rampage Attack (free action): 1d12 Maxed + 4 + 1d12 High Crit == 16 + 1d12
Critical hit on Action Point using Pressing Strike: 1d12 + 1d6 Maxed + 4 + 1d12 High Crit == 22 + 1d12

If Target is dead from that: Swift Charge + Howling Strike: 1d12 + 1d6 Maxed + 4 + 1d12 High Crit == 22 + 1d12 (new target).

End result of using a loaded d20 within one round of combat:

40 + 1d12 + 16 + 1d12 + 22 + 1d12 == 78+3d12 on 1st target
22 + 1d12 on new target

Total damage in 1 round: 100 damage + 4d12

End result of using a loaded d20 and a loaded d12 within one round of combat:
148 damage

Not bad for a level 2 character.

END COMMUNICATION
 

End result of using a loaded d20 and a loaded d12 within one round of combat:
148 damage

You are right about those temp hp's.
They would have prevented you from dropping the FIRST time but not LAST time when you hadn't dropped anyone yet and were knocked below zero before becoming bloodied.

I have said it before and I will say it again....he scares me, dude!

Peace & Light
 

The game thread awaits your input fellas.
If you've any questions or concerns to be voiced before you have returned to winterhaven, now would be the time to ask/say them.
Now with our fourth player as offical, the Fielin npc will be retired in favor of Shaster.
He will take leave of the group in Winterhaven while he escorts douven backhome to Fallcrest.
He will take a portion of the treasure and I believe that since Mardok "owe's" the party a magical item since his outburst destroyed the amulet of health that THE AMULET and NOT the potion of healing becomes his first choice of magical item as if it were not destroyed.
(It seems only fair.....I gave him PLENTY of chances to reneg his action but he insisted on being "in character" as it were.)
That doesn't mean he might not STILL be the one who ultimately imbibes it....but I felt it warrented mention.

Peace & Light
 

I have no problem with being dumped to the bottom of the list for getting a magic item.

From a metagame standpoint, I am not entirely convinced that a magic item should be that easy to destroy or render useless. But Eryiedes is right, I had plenty of chances to hold off and not wreck the item, and he did make clear that hacking at the corpse like a lunatic would have that result.

END COMMUNICATION
 

I am certain by adventures end....we will all have at least ONE useful magical item......(meaning non-potion or single use item)
We should have entered shadowfell keep level one by the end of next session.
Time to try out those new level two utilities.
Note: I exchanged Hammer Formation for Vengence is Mine.....I had to, I don't use a hammer....d'oh!
Kept Fearless Rescue...we are gonna need it.....only 4 fights and our strongest has been dropped twice and 2 players were nearly at zero.
Real white knuckle rollercoaster ride of "who's gonna drop next".
Now with one less npc...things will get......"interesting".....=)

(Holy Crapola Z.......148 points in a round......I wonder how much of the we will actually see dished out during play.....at least a 100 damage round before you hit 3rd level, ya think?)

Peace & Light
 
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Oh who needs magic items anyway. Already brutal beyond reckoning.

I'll probably need some help/advice on how to go about this levelling up thing.
Got a new daily that gives +1 to everyones' (within range) AC for the whole encounter.


By the way, will our weapons ever break?!
 

By the way, will our weapons ever break?!

Yes...while they may have a slightly better than normal chance NOT to break they ARE still destructable...one critical fail will disable a missile weapon.

One critical miss means it has been dropped.
Two critical miss in a row means possible permanant damage.
Three critical miss in a row destroys the weapon outright with no saves permitted.

These items MAY become magical and ultimately Weapons of Legend.
(Like the Axe of the Dwarven Lords or Vecna's Blade)

While they are not magical they are very "nearly" so just with the amount of love and care that went into creating each one.

They will be difficult to lose....but not impossible.

I will be lurking.

Peace & Light
 

(Holy Crapola Z.......148 points in a round......I wonder how much of the we will actually see dished out during play.....at least a 100 damage round before you hit 3rd level, ya think?)

I do not expect to get anywhere near that number in actual play. Like I said, hitting those numbers is dependent on rolling consecutive critical hits and rolling max damage on the High Crit die from my great axe.

I do not expect my raw damage output to change much any time soon. 3rd level will give me a new encounter power which will likely inflict 2d12, and if I worked that into the set of attacks for the All Crit damage I would get an extra 6 damage only (both at will attacks are capable of 1d12 + 1d6 already). My actual average damage per hit is 14 assuming I am mostly using Howling Strike.

END COMMUNICATION
 

I will be starting my macros tomorrow and hopefully I will have them done by friday but with me, ya never know....
Realizing without Fielin we have no thief anymore....RIGHT when we hit the dungeon and he will become most useful!
Choose those attacks and utilities wisely!
I will be lurking.

Peace & Light
 

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