CleverNickName
Limit Break Dancing (He/They)
Take whatever tabletop roleplaying game you play...any edition of it...with as many players as you desire. Now, imagine that all of the rules and options for combat have been condensed and smoothed out perfectly, such that a typical combat scene only takes a few minutes to complete from start to finish...maybe a little longer for "grand finales" and such.
If this impossible, magical feat of game design should ever be accomplished, how many battles would you want to have per gaming session?
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There are a lot of threads in this forum about combat, specifically about how "grindy" it has become. I don't even want to look at the Edition War boilerplate, let alone touch it...so this is intended to be game- and edition-neutral. Lets leave our torches and pitchforks at the door, gentlemen.
If this impossible, magical feat of game design should ever be accomplished, how many battles would you want to have per gaming session?
-----
There are a lot of threads in this forum about combat, specifically about how "grindy" it has become. I don't even want to look at the Edition War boilerplate, let alone touch it...so this is intended to be game- and edition-neutral. Lets leave our torches and pitchforks at the door, gentlemen.

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