Ideally, How Many Battles?

How many battles per gaming session would you prefer?

  • 1 or fewer.

    Votes: 10 11.8%
  • 2 or 3

    Votes: 38 44.7%
  • 4 or 5

    Votes: 20 23.5%
  • 6 or 7

    Votes: 4 4.7%
  • 8 or 9

    Votes: 1 1.2%
  • 10 or more

    Votes: 0 0.0%
  • As many as possible.

    Votes: 4 4.7%
  • No opinion

    Votes: 8 9.4%

  • Poll closed .
"No opinion."

RPGs are more than miniature skirmish games, and the number of battles per session depends upon what is happening in that session. One, zero, ten.....all are good.


RC
 

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My preference is a 50/50 split between 1 and none, but I am willing to venture into 2, or even 3, when the circumstances dictate.

Combat should be the spice of the game, for me, not the main ingredient.
 

This amazes me. Most people want only 2 or 3 battles in their D&D game? I can see being satisfied in a game session with only 2 or 3 battles, but wanting no more than this on a regular basis . . . that's stunning.

And some folks want no battles in their game session?!

I play D&D for action, adventure, and fantasy battles. To me, having only a couple, or none at all, in a game session makes the game session not even worth showing up for.

Bullgrit
 

Oh, I don't think so. Obviously, combat is very important to a roleplaying game...I am merely trying to measure that importance. Do you prefer a deep-immersion, story-based game where entire gaming sessions can pass without rolling a single dice? Or do you like button-mashing video-game simulators where monsters pour out at you from spawn points all over the map? If time were no object, where would you fall on that spectrum?

Wow, that's a pretty terrible portrayal of the two extremes. Oy.

In any case, as others have said, the poll is pretty hard to answer given the variability of session length, game concept, etc. And my answer, which would likely be 3-4 combats, doesn't seem to be a choice. :P So no answering the poll for me, it seems...
 

Along the lines of what a few others have posted, I don't think teh question is very indicitive of anything because outside of systems and "play skill" there's simply the different time allotments for people to game in. Tuesday Nights my game runs 3-4 hours, Thursday Nights about 3 hours, the monthly game 5-7 hours and other game sessions are as time allows.

Add in that RP or combats can come in bunches and I like variety in battles and I don't feel picking a number works very well. Personally, I'd like to be involved in at least one combat every gaming session as a general practice, but some nights they don't happen and are still quite fun.
 

I play D&D for action, adventure, and fantasy battles.
So does my group.

But we also like to talk (a lot), solve mysteries (badly), stage (daft) capers and generally make shi stuff up as our characters (such as a quasi-fake religion based on greed, Socialism and a large pig). We often have all-combat sessions followed by no-combat sessions.

Also, my group is really, really funny (or so we mutually think). So we can entertain ourselves for some time sans imaginary bloodshed -- though eventually we hanker for a good knock-down, blast-to-cinders, fight.
 

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