Fifth Element
Legend
DMs who fudge, presumably.I am not sure what "class of people" you are referring to, so I can't really answer that.
Fudging is good for my game. Period. It increases the enjoyment that I and my players derive from the game. Your belief is therefore rebutted.We simply disagree as to what the set of "If fudging is good for your game" consists of. I tend to believe it is (for all intents and purposes) an empty set.
In order to dismiss this rebuttal, you must assume that you know better what my group enjoys than I do. That would be a very arrogant assumption, given that you've never met me or anyone I play with, much less actually played with us.
This is the uphill battle to which Umbran referred. You have decided that since you don't enjoy fudging, anyone who says they do must be mistaken, or simply not realize that their game would be better if they played your way.
The alternative to this, of course, is to accept that fudging increases the enjoyment that a not-insignificant number of groups derive from their games. Given the evidence of that provided in this thread (if you would care to read it), I'd suggest you consider accepting that not everyone enjoys gaming in the same way you do.
So if he instead decides to roll the dice, but still allow himself the ability to fudge after the dice have been rolled, that would be fine? You're setting completely arbitrary limits on what the DM can and cannot do with his authority. There's no reason why it cannot extend beyond the "roll the dice" point, other than you saying so. There's no reason why the DM can have complete control of the fantasy world up until dice are rolled, but then must subjugate his authority to the dice when rolled. Many people play that way, but there's nothing saying it has to be that way.Not at all. The ultimate authority is the DM. If the DM decides to roll the dice, and then decides to fudge, he is undermining his own authority.
Last edited: