keterys
First Post
Spirit of Healing was insanely good and needed a big nerfstick whack but to seriously nerf a core class ability (Healer's Lore) that's been in place from the beginning of the game just sucks. The two combined make Spirit of Healing a waste of time.
I'm pretty sure getting 4-9 healing per hit, for a combat, is a pretty good thing. It's like Stirring Shout on every enemy for half your party. That's really good.
Astral Seal did heal well but it was hardly overpowered.
The internet begs to differ. Heck, my own play experience begs to differ, but I can tell you that there are hundreds of posts about how overpowered and broken Astral Seal is, on this forum, on wotc's forums, etc.
I play a support cleric and at 16th level Astral Seal was never a guaranteed heal like healing word was.
But, it was one that was at-will and surgeless.
I'm giving up a standard action to put the Seal on the bad guy. ... A minus 2 penalty to defenses isn't even worth bothering with.![]()
You vastly underestimate the effect of a -2 to all defenses. It's a very good thing, and very often equivalent (or even better, in some groups) to if you yourself did a damaging attack. Astral Seal also has a +2 attack on its own, which makes it very likely to land round to round.